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revision 34

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@offyerrocker offyerrocker released this 15 Jul 02:50
· 29 commits to main since this release
4c88c00
  • Crosshair and hitmarker textures are now only loaded into memory when they are used for the first time (in a menu preview or as your selected crosshair/hitmarker option). This should greatly alleviate load/startup time issues in cases where the user has many Crosshair/Hitmarker addons installed.
  • Note that the previous, "always-loaded" behavior can be enabled again in the "Misc" submenu of ACH's settings, under "Always load all assets on startup".
  • Fixed conflicts with other mods causing menus to disappear in rare cases
  • Added an option for crosshairs to reflect player movement, similar to games like Left 4 Dead or Counter-Strike. When this option is enabled, the crosshair will grow in the same fashion as reticle bloom (though the two options are notably separate) according to how much the player is moving. Crouching will shrink the crosshair, while jumping, sprinting, or moving in general will widen the crosshair by varying amounts.

(i should have started using releases a while ago)