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hud_gauges.tbl
Revision information OFP Revision: #122 Set the revision to your PR when your PR changes what this page documents. Leave it alone for edits that only fix or improve the documentation.
The hud_gauges.tbl changes the HUD. Not all gauges can be modified, but custom gauges can be added that mimic the built-in ones (such as the wingman status display).
HUD elements are called gauges, and each gauge has options to customize its appearance and, in some cases, its behavior.
This table is one of the Modular Tables and can be extended with xxx-hdg.tbm.
Code: /hud/hudparse.cpp. See Tables for every table.
Badges show the version a field or behavior was added in.
Field index (every field, one per line in table order; click one to jump to it)
- $Show Default HUD:
- $Head Animation:
- $Shield Gauge Ship:
- $Shield Gauge Target Ship:
- $Primary Weapons:
- $Secondary Weapons:
- $Example Wing Names:
- $Color Preset 1:, $Color Preset 2:, $Color Preset 3:
- $Default Preset File:
- $Load Retail Configuration:
- $Color:
- $Font:
- $Chase View Only:
- $Max Directives:
- $Max Escort Ships:
- $Length Unit Multiplier:
- $Speed Unit Multiplier:
- $Wireframe Targetbox:
- $Wireframe Color Override:
- $Targetbox Shader Effect:
- $Lock Wireframe Mode:
- $Scale Gauges:
- $Force Scaling Above:
- $Reticle Style:
- $Ship:
- $Ships:
- $Name:
- $Base:
- $Scale Gauges:
- $Force Scaling Above:
- $Required Aspect:
- $Min:
- $Max:
-
$Gauges:
- +Custom:
- +Scripted Gauge:
- +Messages:
- +Training Messages:
- +Support:
- +Damage:
- +Wingman Status:
- +Auto Speed:
- +Auto Target:
- +Countermeasures:
- +Talking Head:
- +Directives:
- +Weapons:
- +Objective notify:
- +Squad Message
- +Lag:
- +Mini Target Shields:
- +Player Shields:
- +Target Shields:
- +Escort View:
- +Mission Time:
- +ETS Retail:
- +ETS Weapons:
- +ETS Engines:
- +ETS Shields:
- +Target Monitor:
- +Extra Target Data:
- +Radar:
- +Radar Orb:
- +Radar BSG:
- +Afterburner Energy:
- +Weapon Energy:
- +Text Warnings:
- +Center Reticle:
- +Throttle:
- +Threat Indicator:
- +Multiplayer Messages:
- +Voice Status:
- +Ping:
- +Supernova:
- +Lock Indicator:
- +Offscreen Indicator:
- +Target Brackets:
- +Hostile Triangle:
- +Target Triangle:
- +Missile Triangles:
- +Lead Indicator:
- +Orientation Tee:
- +Lead Sight:
- +Kills:
- +Weapon Linking:
- +Fixed Messages:
- +Flight Path Marker:
- +Warhead Count:
- +Hardpoints:
- +Primary Weapons:
- +Secondary Weapons:
- $End Gauges
- Position:
- Scale Gauge:
- Force Scaling Above:
- Origin:
- Offset:
- Cockpit Target:
- Color:
- Font:
- Name:
- Text:
- X Offset:
- Y Offset:
- Gauge Type:
- Slew:
- Max Lines:
- Max Width:
- Line Height:
- Total Lifetime:
- Scroll Time:
- Step Size:
- Active by default:
- Filename:
- Top Background Filename:
- Bottom Background Filename:
- Left Background Filename:
- First Background Filename:
- Right Background Filename:
- Last Background Filename:
- Entry Background Filename:
- Primary List Top Background Filename:
- Primary List Middle Background Filename:
- Primary List Bottom Background Filename:
- Secondary List Top Background Filename:
- Secondary List Entry Background Filename:
- Secondary List Bottom Background Filename:
- Alt Ballistic Filename:
- Dot Filename:
- Header Offsets:
- Fixed Header Position:
- Text Y-offset:
- Text Offsets:
- Value Offsets:
- Dock Status X-offset:
- Dock Time X-offset:
- Hull Integrity Offsets:
- Hull Integrity Value X-offset:
- Top Background Height:
- Left Background Width:
- Entry Width:
- Subsystem Entry Height:
- Subsystem List Start Offsets:
- Subsystem Entry Value X-offset:
- Single Wing Offsets:
- Multiple Wing Start Offsets:
- Wing Name Offsets:
- Dot Offsets:
- Expansion Mode:
- Use Full Wing Names:
- Wingname Align Mode:
- Key Line X Offset:
- Use Expanded Colors:
- Auto Offsets:
- Speed Offsets:
- Target Offsets:
- Animation Offsets:
- Animation Background Size:
- Animation Size:
- List Start Offsets:
- Entry Height:
- Alt Ballistic Offsets:
- Top Primary Background X-offset:
- Text X-offset:
- Alt Ballistic X-offset:
- Top Primary Frame Height:
- Top Secondary Frame Height:
- Primary List Start Y-offset:
- Secondary List Start Y-offset:
- Primary Weapon Ammo X-offset:
- Primary Weapon Link X-offset:
- Primary Weapon Name X-offset:
- Secondary Weapon Ammo X-offset:
- Secondary Weapon Unlinked X-offset:
- Secondary Weapon Linked X-offset:
- Secondary Weapon Name X-offset:
- Secondary Weapon Reload X-offset:
- Primary Weapon Entry Height:
- Secondary Weapon Entry Height:
- 3 Digit Hull Offsets:
- 2 Digit Hull Offsets:
- 1 Digit Hull Offsets:
- Objective Text Y-offset:
- Objective Value Y-offset
- Subspace Text Y-offset:
- Subspace Value Y-offset
- Red Alert Text Y-offset
- Red Alert Value Y-offset
- Command X-offset:
- Page Up Offsets:
- Page Down Offsets:
- Entry Height:
- Entry Stagger Width:
- Header Text:
- Header Offsets:
- List Start Offsets:
- Hull X-offset:
- Name X-offset:
- Status X-offset:
- Ship Name Max Width:
- Right-Align Ship Names:
- Foreground Clip Height:
- Letter Offsets:
- Top Offsets:
- Bottom Offsets:
- Gauge Offset:
- Monitor Filename:
- Integrity Bar Filename:
- Viewport Offsets:
- Viewport Size:
- Integrity Bar Offsets:
- Integrity Bar Foreground Clip Height:
- Status Offsets:
- Name Offsets:
- Class Offsets:
- Distance Offsets:
- Speed Offsets:
- Hull Offsets:
- Cargo Contents Offsets:
- Cargo Scan Type:
- Cargo Scan Start Offsets:
- Cargo Scan Size:
- Bracket Offsets:
- Dock Offsets:
- Dock Max Width:
- Order Offsets:
- Order Max Width:
- Time Offsets:
- Radar Center Offsets:
- Radar Size:
- Infinity Distance Offsets:
- Long Distance Offsets:
- Short Distance Offsets:
- Size:
- XY Disc Filename:
- XZ YZ Disc Filename:
- Sweep Disc Filename:
- Default Contact Filename:
- Unknown Contact Filename:
- Loop Volume:
- Minimum Beep Delay:
- Firepoint display:
- Firepoint size:
- Firepoint X coordinate multiplier:
- Firepoint Y coordinate multiplier:
- Autoaim Frame:
- Flight Cursor Frame:
- Foreground Clip Bottom Y-offset:
- Foreground Clip Width:
- Afterburner Clip Height:
- Show Background:
- Max Speed Label Offsets:
- Min Speed Label Offsets:
- Orbit Center Offsets:
- Orbit Radius:
- Arc Filename:
- Dumbfire Filename:
- Lock Filename:
- Dumbfire Offsets:
- Lock Offsets:
- Lock Filename:
- Locked Filename:
- Lock Center Offsets:
- Locked Center Offsets:
- Loop Locked Animation:
- Blink Locked Animation:
- Radius:
- Triangle Base:
- Triangle Height:
- Center Offsets:
- Single Primary Filename:
- Double Primary Filename:
- Single Secondary Filename:
- Double Secondary Filename:
- Triple Secondary Filename:
- Single Primary Offsets:
- Double Primary Offsets:
- Single Secondary Offsets:
- Double Secondary Offsets:
- Triple Secondary Offsets:
- Hidden By Comms Menu:
- Bottom Background Offset:
- Always Display:
- Center Text On Gauge X-Position:
- Ngon Sides:
- Ngon Offset:
- Cockpit View Choice:
- Enable Rearm Timer:
- First Background Size:
- Entry Size:
- Right Background Offset:
- Last Background Offset:
- On Text Color:
- Max Line Width:
- Monitor Alpha Mask Filename:
- Subsystem Name Offsets:
- Subsystem Integrity Offsets:
- Disabled Status Offsets:
- Desaturate:
- Wireframe:
- Wireframe Color:
- Text Alignment:
- Always Show Text:
- Text Follows:
- Show Ballistic Ammo:
- Armed Guns List Offsets:
- Armed Guns List Alignment:
- Armed Guns List Entry Height:
- Show Max Speed Label:
- Show Min Speed Label:
- Current Speed Offsets:
- Target Speed Offsets:
- Show Percentage:
- Glide Status Offsets:
- Match Speed Status Offsets:
- Enable Target Info:
- Count Offsets:
- Icon Width:
- Icon Height:
- Max Icons:
- Max Columns:
- Name Alignment:
- Line Width:
- View Direction:
- Show Primary Weapons:
- Show Secondary Weapons:
- First Background Height:
- First Background X-offset:
- Entry Background Height:
- Entry Background X-offset:
- Last Background X-offset:
- Last Background Y-offset:
- List Start Y-offset:
- Ammo X-offset:
- Link X-offset:
- Unlink X-offset:
- Reload X-offset:
- Off Text Color:
Every setting with "Color" in its name is also accepted spelled "Colour".
Optional, and must come first in the table if used. These set up the HUD options screen: its preview, its color presets and its default preset.
- Whether the default HUD layout is listed in the HUD options screen. It's always listed if there are no named layouts (see $Name:).
- Default: YES
- Syntax: Boolean
- The head animation shown in the HUD options preview.
- Syntax: String, file name
- The ship class whose shield shape the preview's player shield gauge shows. An unknown class logs a warning.
- Syntax: String, ship class name
- The ship class whose shield shape the preview's target shield gauge shows. An unknown class logs a warning.
- Syntax: String, ship class name
- The primary weapons shown in the preview's weapons gauge.
- Syntax: ( "Weapon 1" "Weapon 2" ... )
- The secondary weapons shown in the preview's weapons gauge.
- Syntax: ( "Weapon 1" "Weapon 2" ... )
- The wing names shown in the preview's wingman status gauge, up to five.
- Default: Alpha, Beta, Gamma, Delta, Epsilon
- Syntax: ( "Wing 1" "Wing 2" ... )
- The three HUD color presets the player can pick in the HUD options. Each is optional and needs all of the fields below.
- The preset's name.
- Syntax: String
- The translation index for the name.
- Syntax: Integer
- The color.
- Syntax: Integer red, Integer green, Integer blue, each 0 to 255; values outside are clamped
- Optional. Makes this preset the default.
- The HUD configuration preset file used by default.
- Default: hud_3.hcf
- Syntax: String, file name
The following entries are used on the HUD system, but have not been grouped with any particular gauge. They can be preceded by an optional #HUD Global Settings line.
Optional. If yes, any gauge missing from the HUD gauge definitions below will be loaded using the retail defaults.
If no, any missing (default) gauge will prompt an error.
- Syntax: Boolean
Optional. Sets the default HUD color for all gauges.
- Syntax: (Integer Red, Integer Green, Integer Blue)
- Valid Values: all values from 0 to 255
Optional. Sets the font type to use for the HUD. This can either be a string or a number. A string references a font with a specific name while a number references a font with a specific index in the fonts table. The number option is deprecated and is only there for backwards-compatibility. Use the name if possible.
- Syntax: String or Integer font index number
- Valid Values: Any name or font index as defined in fonts.tbl
Optional. Sets gauges to be displayed only in Chase View.
- Syntax: Boolean
- Default Value: False
Optional. Sets the default maximum number of directives displayed simultaneously.
- Syntax: Integer maximum number of directives
- Valid Values: Any positive number
- Default Value: 5
Optional. Sets the default maximum number of escort ships to be shown in the escort list.
- Syntax: Integer
- Valid Values: Any positive number
Warning: Entries more than 16 will cause the list to overflow into the weapons list for resolutions lower than 1024x768.
Optional. Sets the multiplier to applied to the reported distances. For example, if the multiplier is 0.5, then the distance reported to the player will (or at least should) be 0.5 x actual distance.
- Syntax: Float
- Valid Values: Any positive number
$Distance Unit Multiplier: is accepted as a synonym
Optional. Analogous to $Length Unit Multiplier, this sets the multiplier to be applied to all speeds reported to the player. For example, if the multiplier is 0.5, the the speed reported to the player will (or at least should) be 0.5 x actual speed.
- Syntax: Float
- Valid Values: Any positive number
- Default Values: The value used in $Length Unit Multiplier, or 1, if $Length Unit Multiplier is undefined
Optional. Defines the default draw method for the target viewer (a.k.a. targetbox).
- Syntax: Integer Draw method ID
- Valid Values: 0 - Standard with full, bright lighting 1 - Wireframe 2 - Standard with proper lighting (i.e. lit the same as the actual target)
3 - Untextured with full bright lighting (i.e. drawn with a single flat color)
Optional. Allows using a static color for the target monitor wireframe instead of one based on the target's IFF.
- Syntax: ( Color ), three integers, values from 0 to 255; red, green and blue respectively
- Example: ( 0, 255, 0 )
Optional. If set, defines a unique ID for a shader effect to be used when rendering a ship for the targeting box. The ID will be passed to the main shader as in #Ship_Effects, but a table entry for the effect is not needed.
- Syntax: Integer
- Valid Values: Any positive number
Optional. If set, prevents targetbox draw method from being changed during the gaming session.
- Syntax: Boolean
Optional. If set, all gauges will use this value as the default for scaling individual gauge sizes (i.e. doesn't affect gauges that use Position:, and doesn't affect the values of Offset:. In addition, if "$Load Retail Configuration:" is true then all unspecified retail gauges will use this value.
If not set, defaults to yes.
- Syntax: Boolean
Optional. If gauge scaling is disabled, then gauges will be scaled as though the base resolution were this resolution or the real base resolution, whichever is greater.
Use this to disable scaling at lower resolutions while preventing gauges from getting too small at higher resolutions.
To disable this feature, use (-1, -1).
- Syntax: (Integer width, Integer height)
Optional. Defines which aiming reticle to use.
- Syntax: String
- Valid Values: FS1 - uses reticle1_fs1.ani FS2 - uses reticle1.ani
The following entries define default gauge appearance and behavior. Each gauge has the option of overriding these options.
Deprecated and superseded by $Ships. Using it logs a note. If defined, the following config data will only be used if the player ship is of the supplied ship class. Can be defined multiple times within a #Gauge config group to allow unique HUD configurations per ship class.
If not defined, all following config data will be applied to all ships.
- Syntax: String, ship class name
Optional. Can be used to define a list of ships the hud definition that follows will be applied to. Can be defined multiple times within a #Gauge config group to allow unique HUD configurations per ship class.
If not defined, all following config data will be applied to all ships.
-
- Syntax: ( "Class name 1" "Class name 2" ), ship class names formatted like a flag list.
Optional. Overrides the $Load Retail Configuration global option for this ship class.
- Syntax: Boolean
Optional. Overrides the $Color global option for this ship class.
- Syntax: See $Color
Optional. Overrides the $Font global option for this ship class.
- Syntax: See $Font
Optional. Overrides the $Chase View Only global option for this ship class.
- Syntax: See $Chase View Only
Optional, instead of $Ship: or $Ships:. Gives this HUD layout a name. Ships use it by listing the name in $HUD Gauge Configs: in ships.tbl, and it's offered as a layout in the HUD options screen.
- Syntax: String
Optional. Whether this layout is listed in the HUD options screen.
- Default: YES
- Syntax: Boolean
Optional. The same as in #HUD Config Settings, for this layout's preview.
Optional. The same as for $Ships: above.
Required. Defines the base resolution for this HUD configuration, upon which other gauge options (such as Position: / Origin: / Offset:) will use as its coordinate system.
- Syntax: (Integer width, Integer height)
- Valid Values: All supported resolutions (?)
Optional. If set, will configure gauges Scaling behavior for gauges in this #Gauge Config section. i.e. overriding the default, or the value specified at the top of the file. Individual gauges can override this setting.
- Syntax: Boolean
Optional. If gauge scaling is disabled, then gauges will be scaled as though the base resolution were this resolution or the real base resolution, whichever is greater.
Use this to disable scaling at lower resolutions while preventing gauges from getting too small at higher resolutions.
To disable this feature, use (-1, -1).
- Syntax: (Integer width, Integer height)
Optional. If set, this configuration will only be loaded for the specified aspect ratios.
Used as a filter when there are multiple $Base: resolutions in the table
- Syntax: String
- Valid Values: "Full Screen" (4:3, aspect ratio < 1.5) "Wide Screen" (16:9, 16:10, or similar, aspect ratio >= 1.5)
Optional. Minimum resolution for this config. Any resolution lower than specified will not use this configuration.
Used as a filter when there are multiple $Base: resolutions in the table
- Syntax: (Integer width, Integer height)
- Valid Values: All supported resolutions (?)
Optional. Maximum resolution for this config. Any resolution higher than specified will not use this configuration.
Used as a filter when there are multiple $Base: resolutions in the table
- Syntax: (Integer width, Integer height)
- Valid Values: All supported resolutions (?)
Following entries define gauge-specific behavior. For the most part, each gauge has its own overrides that, if not defined, would otherwise use the global values.
Since many gauges have the same configuration options, each gauge entry has a list of valid sub-entries. Unless stated otherwise, these options must be defined in the same order as they are shown, starting from the top and ending at the bottom.
Adds a custom gauge type.
- Valid Sub-Entries:
- Position:
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Name:
- Text:
- X Offset: (Optional)
- Y Offset: (Optional)
- Gauge Type:
- Slew: (Optional)
- Active by default: (Optional)
- Filename:
Adds a scripted gauge type.
- Valid Sub-Entries:
- Position:
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Name:
Adds a gauge that display mission messages.
- Valid Sub-Entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Max Lines: (Optional)
- Max Width: (Optional)
- Line Height (Optional)
- Total Lifetime: (Optional)
- Scroll Time (Optional)
- Step Size: (Optional)
- Hidden By Comms Menu: (Optional)
Adds a text box, like the ones seen in the FS1 and FS2 training missions.
- Valid Sub-Entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Adds a text box that shows the Support ship's status and ETA
- Valid Sub-Entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename:
- Header Offsets: (Optional)
- Text Y-offset: (Optional)
- Dock Status X-offset: (Optional)
- Dock Time X-offset: (Optional)
-
Enable Rearm Timer: (Optional boolean. Enables the countdown timer for rearm and repair. Overrides the commandline setting.)
Adds a gauge that shows how much damage a target (or the player?) has.
- Valid Sub-Entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Top Background Filename: (Optional)
- Entry Background Filename: (Optional)
- Bottom Background Filename: (Optional)
- Header Offsets: (Optional)
- Hull Integrity Offsets (Optional)
- Hull Integrity Value X-offset (Optional)
- Top Background Height: (Optional)
- Subsystem Entry Height: (Optional)
- Subsystem List Start Offsets: (Optional)
- Subsystem Entry Value X-offset: (Optional)
- Bottom Background Offset: (Optional)
-
Always Display: (Optional)
Adds a gauge that monitors the status of your wing and squadron.
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Left Background Filename: (Optional) (needs an animation with one frame)
-
First Background Filename: (Optional) (needs an animation with one frame)
- Entry Background Filename: (Optional) (needs an animation with one frame)
- Right Background Filename: (Optional) (needs an animation with one frame)
-
Last Background Filename: (Optional) (needs an animation with one frame)
- Dot Filename: (Optional) (needs an animation with two frames, 1st is for alive wingmen, 2nd is for dead or missing wingmen)
- Header Offsets: (Optional)
-
Fixed Header Position: (Optional)
- Left Background Width: (Optional)
-
First Background Size: (Optional)
- Entry Width: (Optional)
-
Entry Size: (Optional)
- Right Background Offset: (Optional)
- Last Background Offset: (Optional)
- Single Wing Offsets: (Optional)
- Multiple Wing Start Offsets: (Optional)
- Wing Name Offsets: (Optional)
- Dot Offsets: (Optional)
- Expansion Mode: (Optional)
-
Use Full Wing Names: (Optional)
- Use Expanded Colors: (Optional)
-
Wingname Align Mode: (Optional)
Adds the Auto-Speed mode gauge.
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (needs animation with 4 frames, 3rd is without auto-match-speed enabled, 4th is with... and frames 0 & 1 are not used, done this way because retail fs2 uses the same animation file for the auto speed & auto targeting gauges)
- Auto Offsets: (Optional)
- Speed Offsets: (Optional)
-
On Text Color: (Optional)
- Off Text Color: (Optional)
Adds the Auto-target mode gauge.
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (needs animation with 2 frames, 1st is without auto-targeting enabled, 2nd is with)
- Auto Offsets: (Optional)
- Target Offsets: (Optional)
-
On Text Color: (Optional)
- Off Text Color: (Optional)
Adds a gauge that monitors the amount of remaining countermeasures the player's ship currently has.
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (needs an animation with a single frame)
- Text Offsets: (Optional)
- Value Offsets: (Optional)
Adds a video window to display pilot message videos (a.k.a talking heads).
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename:
- Header Offsets: (Optional)
- Animation Offsets: (Optional)
- Animation Background Size: (Deprecated)
-
Animation Size: (Optional)
Adds a gauge that displays all currently active directives (includes current , completed, and failed)
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Top Background Filename: (Optional) (needs animation with one frame)
- Entry Background Filename: (Optional) (needs animation with one frame)
- Bottom Background Filename: (Optional) (needs animation with one frame)
- Header Offsets: (Optional)
- Top Background Height: (Optional)
- List Start Offsets: (Optional)
- Entry Height: (Optional)
-
Bottom Background Offset: (Optional)
- Max Line Width: (Optional)
-
Key Line X Offset: (Optional)
Adds a weapon status and ammunition gauge.
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Primary List Top Background Filename: (Optional) (needs animation with a single frame)
- Alt Ballistic Filename: (Optional) (needs animation with a single frame)
- Primary List Middle Background Filename: (Optional) (needs animation with a single frame)
- Alt Ballistic Filename: (Optional) (needs animation with a single frame)
- Primary List Bottom Background Filename: (Optional) (needs animation with a single frame)
- Alt Ballistic Filename: (Optional) (needs animation with a single frame)
- Secondary List Top Background Filename: (Optional) (needs animation with a single frame)
- Alt Ballistic Filename: (Optional) (needs animation with a single frame)
- Secondary List Entry Background Filename: (Optional) (needs animation with a single frame)
- Alt Ballistic Filename: (Optional) (needs animation with a single frame)
- Secondary List Bottom Background Filename: (Optional) (needs animation with a single frame)
- Alt Ballistic Filename: (Optional) (needs animation with a single frame)
- Header Offsets: (Optional)
- Alt Ballistic Offsets: (Optional)
- Top Primary BackgroundX-offset: (Optional)
- Alt Ballistic X-offset: (Optional)
- Text X-offset: (Optional)
- Alt Ballistic X-offset: (Optional)
- Top Primary Frame Height: (Optional)
- Top Secondary Frame Height: (Optional)
- Primary List Start Y-offset: (Optional)
- Secondary List Start Y-offset: (Optional)
- Primary Weapon Ammo X-offset: (Optional)
- Primary Weapon Link X-offset: (Optional)
- Primary Weapon Name X-offset: (Optional)
- Secondary Weapon Ammo X-offset: (Optional)
- Secondary Weapon Linked X-offset: (Optional)
- Secondary Weapon Name X-offset: (Optional)
- Secondary Weapon Reload X-offset: (Optional)
- Primary Weapon Entry Height: (Optional)
- Secondary Weapon Entry Height: (Optional)
Adds a Objective notifier gauge. This gauge alerts the player when receiving a new objective, or when an objective has been completed or failed. Additionally, this gauge alerts the player when entering subspace, and when a Red Alert mission orders are being received (prior to a forced subspace jump).
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename:
- Objective Text Y-offset: (Optional)
- Objective Value Y-offset: (Optional)
- Subspace Text Y-offset: (Optional)
- Subspace Value Y-offset: (Optional)
- Red Alert Text Y-offset: (Optional)
- Red Alert Value Y-offset: (Optional)
Adds the squad message gauge. In FS1 and FS2, this gauge is used to send commands to your squad. (?)
- Valid sub-entries: Position (Optional)
Scale Gauge: (Optional)
Force Scaling Above: (Optional)
Origin: (Optional, incompatible with Position:, requires Offset:)
Offset: (Optional, incompatible with Position:, requires Origin:)
Cockpit Target: (Optional)
Canvas Size: (Optional)
Display Offset: (Optional)
Display Size:
Color: (Optional) Font: (Optional)
Chase View Only: (Optional)
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Slew: (Optional) Top Background Filename: (Optional) Entry Background Filename: (Optional) Bottom Background Filename: (Optional) Header Offsets: (Optional) List Start Offsets: (Optional) Top Background Height: (Optional) Entry Height: (Optional)
Bottom Background Offset (Optional)
Command X-offset: (Optional) Page Up Offsets: (Optional) Page Down Offsets: (Optional)
Adds a Lag gauge.
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename:
Adds a mini Target shields gauge. In FS1 and FS2, the Mini Target Shield gauge is the one right below the center reticle, and shows the hull damage in %
- Valid Sub-entries:
- Position
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (animation needs 8 frames; 0->3 are the top, right, bottom & left shield quads; 4->7 are the same except brighter for when the quad is flashing from being hit)
- 3 Digit Hull Offsets: (Optional)
- 2 Digit Hull Offsets: (Optional)
- 1 Digit Hull Offsets: (Optional)
Adds a gauge that shows the shield and hull status icon of the player's craft or ship.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
Adds a gauge that shows the shield and hull status icon of the targeted craft or ship.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
Adds an escort monitor/view gauge. This gauge monitors the status of all ships assigned to the player to escort.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Top Background Filename: (Optional)
- Entry Background Filename: (Optional)
- Bottom Background Filename: (Optional)
- Entry Height (Optional)
- Entry Stagger Width: (Optional)
-
Bottom Background Offset: (Optional)
- Header Text (Optional)
- Header Offsets: (Optional)
- List Start Offsets: (Optional)
- Hull X-offset (Optional)
- Name X-offset (Optional)
- Status X-offset (Optional)
-
Ship Name Max Width: (Optional)
-
Right-Align Ship Names: (Optional)
Adds a gauge that displays the current mission time.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional)
- Text Offsets: (Optional)
- Value Offsets: (Optional)
Draws the three other ETS gauges as a single gauge. Will automatically rearrange itself (like retail) if shields or other systems are missing.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
-
Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional)
- Foreground Clip Height: (Optional)
- Letter Offsets: (Optional)
- Top Offsets: (Optional)
- Bottom Offsets: (Optional)
- Gauge Offset: (Optional)
Adds a gauge that displays the energy transfer rate for the energy weapons.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional)
- Foreground Clip Height: (Optional)
- Letter Offsets: (Optional)
- Top Offsets: (Optional)
- Bottom Offsets: (Optional)
Adds a gauge that displays the energy transfer rate for the afterburner/engines.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional)
- Foreground Clip Height: (Optional)
- Letter Offsets: (Optional)
- Top Offsets: (Optional)
- Bottom Offsets: (Optional)
Adds a gauge that displays the energy transfer rate for the shields.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional)
- Foreground Clip Height: (Optional)
- Letter Offsets: (Optional)
- Top Offsets: (Optional)
- Bottom Offsets: (Optional)
Adds a target monitor gauge that shows the targeted ship's relative orientation and hull strength, among other things.
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Monitor Filename: (Optional) (needs animation with 2 frames, 1st is the background for the target, 2nd is the border; rendered last)
-
Monitor Alpha Mask Filename: (Optional) (needs animation with a single frame)
- Integrity Bar Filename: (Optional) (needs animation with 2 frames, 1st is a zero/dark filled bar, 2nd is a max/bright filled bar)
- Viewport Offsets: (Optional)
- Viewport Size: (Optional)
- Integrity Bar Offsets: (Optional)
- Integrity Bar Foreground Clip Height: (Optional)
- Status Offsets: (Optional)
- Name Offsets: (Optional)
- Class Offsets: (Optional)
- Distance Offsets: (Optional)
- Speed Offsets: (Optional)
- Hull Offsets: (Optional)
- Cargo Contents Offsets: (Optional)
- Cargo Scan Start Offsets: (Optional)
- Cargo Scan Size: (Optional)
-
Subsystem Name Offsets: (Optional)
- Subsystem Integrity Offsets: (Optional)
- Disabled Status Offsets: (Optional)
- Desaturate: (Optional)
-
Wireframe: (Optional. Valid values match $Wireframe Targetbox: and will override the global setting)
- Wireframe Color: (Optional. Color. Takes three ints 0-255, R,G,B; will override the global setting)
-
Cargo Scan Type: (Optional)
Adds a gauge that displays "extra" target data, such as its current orders and docking status.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional) (needs an animation with 1 frame)
- Bracket Offsets: (Optional)
- Dock Offsets: (Optional)
-
Dock Max Width: (Optional)
- Order Offsets: (Optional)
-
Order Max Width: (Optional)
- Time Offsets: (Optional)
Adds a standard radar gauge
-
Valid Sub-entries:
-
Ngon Sides: (Optional)
- Ngon Offset: (Optional)
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Filename: (Optional) (needs animation with 2 frames, only the 2nd frame is used)
-
Radar Center Offsets: (Optional)
- Radar Size: (Optional)
- Infinity Distance Offsets (Optional)
- Long Distance Offsets: (Optional)
- Short Distance Offsets: (Optional)
-
Adds a 3D orb radar gauge
- Valid Sub-entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Filename: (Optional) (needs animation with 2 frames, only the 2nd frame is used)
-
Radar Center Offsets: (Optional)
- Radar Size: (Optional)
- Infinity Distance Offsets (Optional)
- Long Distance Offsets: (Optional)
- Short Distance Offsets: (Optional)
Adds a BSG style radar (a.k.a DRADIS).
Position (Optional)
Scale Gauge: (Optional)
Force Scaling Above: (Optional)
Origin: (Optional, incompatible with Position:, requires Offset:)
Offset: (Optional, incompatible with Position:, requires Origin:)
Font: (Optional)
Chase View Only: (Optional)
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Size: (Optional) XY Disc Filename: (Optional) XZ YZ Disc Filename: (Optional) Sweep Disc Filename: (Optional) Default Contact Filename: (Optional) Unknown Contact Filename: (Optional) Cockpit Target: (Optional) Canvas Size: Display Offset: Display Size: Loop Volume: (Optional) Minimum Beep Delay (Optional)
Adds a gauge that shows the remaining afterburner energy. Note that it only supports a vertical fill.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional) (needs animation with 2 frames, the 1st is the bar lit for zero energy, the 2nd is the bar lit for max energy)
- Foreground Clip Height: (Optional)
Adds a gauge that shows the remaining weapon energy. Note that it only supports a vertical fill.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional) (needs an animation with 4 frames, the 3rd is the bar lit for zero energy, the 2nd is the bar lit for max energy, frames 1 & 2 are not used)
- Foreground Clip Height: (Optional)
- Text Offsets: (Optional)
-
Text Alignment: (Optional)
- Always Show Text: (Optional)
- Text Follows: (Optional)
- Show Ballistic Ammo: (Optional)
- Armed Guns List Offsets: (Optional)
- Armed Guns List Alignment: (Optional)
- Armed Guns List Entry Height: (Optional)
Adds a gauge that warns the player (current warnings are EMP, Launch, Evaded, Collision, Blast & Engine Wash).
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
Adds a "custom" center reticle.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Filename: (Optional)
- Firepoint display: (Optional)
- Firepoint size: (Optional)
- Firepoint X coordinate multiplier: (Optional)
- Firepoint Y coordinate multiplier: (Optional)
-
Autoaim Frame: (Optional)
-
Flight Cursor Frame: (Optional)
Adds a gauge that shows the current throttle position.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Filename: (Optional)
- Foreground Clip Bottom Y-offset: (Optional)
- Foreground Clip Width: (Optional)
- Foreground Clip Height: (Optional)
- Afterburner Clip Height: (Optional)
- Show Background: (Optional)
- Max Speed Label Offsets: (Optional)
-
Show Max Speed Label: (Optional)
- Min Speed Label Offsets: (Optional)
-
Show Min Speed Label: (Optional)
- Orbit Center Offsets: (Optional)
- Orbit Radius: (Optional)
-
Current Speed Offsets: (Optional)
- Target Speed Offsets: (Optional)
- Show Percentage: (Optional)
- Glide Status Offsets: (Optional)
- Match Speed Status Offsets: (Optional)
Adds a gauge that indicates when a lock-on has been achieved by an attacker, and if the player is being shot at.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Arc Filename: (Optional)
- Dumbfire Filename: (Optional)
- Lock Filename: (Optional)
- Dumbfire Offsets: (Optional)
- Lock Offsets: (Optional)
Adds a gauge that displays the multiplayer messages.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Adds a gauge that displays the voice status.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Adds a gauge that the ping time to the multiplayer server.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Adds a gauge that warns the player of an impending supernova shock wave.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Adds a Lock Indicator gauge.
- Valid Sub-Entries:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Lock Filename: (Optional)
- Locked Filename: (Optional)
- Lock Center Offsets: (Optional)
- Locked Center Offsets: (Optional)
-
Loop Locked Animation: (Optional)
- Blink Locked Animation: (Optional)
Adds an Offscreen Indicator.
- Valid Sub-Entries:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
Adds a Target Bracket gauge. This is drawn around current target(s) and talkers.
- Valid Sub-Entries:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Dot Filename: (Optional) (needs an animation with two frames, 1st is for alive wingmen, 2nd is for dead or missing wingmen)
-
Enable Target Info: (Optional boolean. Adds the target name and class to the brackets. Overrides the commandline setting.)
Adds a gauge that points to the nearest attacker, if it is off-screen and is not currently targeted.
- Valid Sub-entries:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Radius (Optional)
- Triangle Base: (Optional)
- Triangle Height: (Optional)
Adds a gauge that points to the targeted craft, if it is currently off-screen.
- Valid Sub-entries:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Radius (Optional)
- Triangle Base: (Optional)
- Triangle Height: (Optional)
Adds a gauge that is used during attempting to lock onto a target when using an aspect seeking missile.
- Valid Sub-entries:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Radius (Optional)
- Triangle Base: (Optional)
- Triangle Height: (Optional)
Adds a gauge that leads (is in front) of the target. Aim your crosshairs at this indicator to increase probability of hitting the target.
- Valid Sub-entries:
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Filename: (Optional) Frame #0: Secondaries lead indicator (Dumbfire) Frame #1: Secondaries lead indicator (Homing) Frame #2: Primaries lead indicator
- Center Offsets: (Optional)
Adds a gauge that indicates the targeted craft's orientation in relation to the player's craft.
- Valid Sub-Entries:
- Position (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Radius (Optional)
Adds a gauge that lags (is behind) the target. Indicates where your shots will end up relative to the target's position. To score a hit, this gauge should be over the target. Notably used by Diaspora.
- Valid Sub-Entries:
- Position (Optional)
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional) Frame #0 is used for secondaries
- If only one frame is found in the file, then it is used for primaries instead Frame #1 is used for primaries
Adds a gauge that keeps track of how many kills the player has scored during a mission.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional)
- Text Offsets: (Optional)
- Value Offsets: (Optional)
Adds a gauge that indicates the selected weapons and their firing rates.
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Arc Filename: (Optional)
- Single Primary Filename: (Optional)
- Double Primary Filename: (Optional)
- Single Secondary Filename: (Optional)
- Double Secondary Filename: (Optional)
- Triple Secondary Filename: (Optional)
- Single Primary Offsets: (Optional)
- Double Primary Offsets: (Optional)
- Single Secondary Offsets: (Optional)
- Double Secondary Offsets: (Optional)
- Triple Secondary Offsets: (Optional)
- Valid Sub-Entries:
- Position (Optional)
-
Scale Gauge: (Optional)
-
Force Scaling Above: (Optional)
-
Origin: (Optional, incompatible with Position:, requires Offset:)
- Offset: (Optional, incompatible with Position:, requires Origin:)
-
Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
-
Center Text On Gauge X-Position: (Optional)
Adds a gauge that indicates the direction where your ship is traveling. Notably used by Diaspora.
- Valid Sub-Entries:
- Color: (Optional)
- Filename: (Optional)
- Center Offsets: (Optional)
Displays the name of the current secondary weapon. Tallies the ammo left. Notably used by Diaspora.
- Valid Sub-Entries:
- Position: (Optional)
- Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Filename: (Optional) (needs an animation with a single frame)
- Name Offsets: (Optional)
- Count Offsets: (Optional)
- Icon Width: (Optional)
- Icon Height: (Optional)
- Max Icons: (Optional)
- Max Columns: (Optional)
- Name Alignment: (Optional)
Draws a silhouette of the player's ship and mounted weapons. Notably used by Diaspora.
- Valid Sub-Entries:
- Position: (Optional)
- Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Size: (Optional)
- Line Width: (Optional)
- View Direction: (Optional)
- Show Primary Weapons: (Optional)
- Show Secondary Weapons: (Optional)
Like the Weapons gauge but simpler. Only displays primary weapons. Notably used by Diaspora.
- Valid Sub-Entries:
- Position: (Optional)
- Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Header Offsets: (Optional)
- Header Text: (Optional)
- First Background Filename: (Optional) (needs animation with a single frame)
- First Background Height: (Optional)
- First Background X-offset: (Optional)
- Entry Background Filename: (Optional) (needs animation with a single frame)
- Entry Background Height: (Optional)
- Entry Background X-offset: (Optional)
- Last Background Filename: (Optional) (needs animation with a single frame)
- Last Background X-offset: (Optional)
- Last Background Y-offset: (Optional)
- Entry Height: (Optional)
- List Start Y-offset: (Optional)
- Ammo X-offset: (Optional)
- Link X-offset: (Optional)
- Name X-offset: (Optional)
Like the Weapons gauge but simpler. Only displays secondary weapons. Notably used by Diaspora.
- Valid Sub-Entries:
- Position: (Optional)
- Cockpit Target: (Optional)
- Canvas Size: (Optional)
- Display Offset: (Optional)
- Display Size:
- Color: (Optional)
- Font: (Optional)
-
Chase View Only: (Optional)
-
Cockpit View Choice: (Optional. Valid values are "cockpitactive", "cockpitinactive", "both")
- Slew: (Optional)
- Header Offsets: (Optional)
- Header Text: (Optional)
- First Background Filename: (Optional)
- First Background Height: (Optional)
- First Background X-offset: (Optional)
- Entry Background Filename: (Optional)
- Entry Background Height: (Optional)
- Entry Background X-offset: (Optional)
- Last Background Filename: (Optional)
- Last Background X-offset: (Optional)
- Last Background Y-offset: (Optional)
- Entry Height: (Optional)
- List Start Y-offset: (Optional)
- Ammo X-offset: (Optional)
- Link X-offset: (Optional)
- Name X-offset: (Optional)
- Unlink X-offset: (Optional)
- Reload X-offset: (Optional)
The Gauges section must end with $End Gauges. No Exceptions.
The very last entry in the Hud_gauges.tbl must be #End. No Exceptions.
Since a vast majority of gauges share the same entries, the configuration options for each gauge have been grouped here for formatting consistency.
Defines the screen coordinates for the upper left corner of this gauge.
- Syntax: Integer horizontal pixel, Integer vertical pixel position
Used by: +Custom:, +Training Messages:, +Support (and many others)
Define if a gauge size will scale or not.
If false then gauge bitmaps will always show at their original size which may result in gauges being very small at high resolutions.
If true then gauge bitmaps will scale in proportion to the current resolution vs the base HUD resolution in use. This may result in gauges becoming blurry at non-base resolutions.
Defaults to yes/true.
Incompatible with Position:
- Syntax: Boolean scale_this_gauge
Used by: most gauges
Optional. If scaling is disabled for this gauge, then it will be scaled as though the base resolution were this resolution or the real base resolution, whichever is greater.
Use this to disable scaling at lower resolutions while preventing gauges from getting too small at higher resolutions.
To disable this feature, use (-1, -1).
Incompatible with Position:
- Syntax: (Integer width, Integer height)
Used by: most gauges
Define gauge position as a ratio of the screen size (base or current, it doesn't matter).
Requires Offset:
Incompatible with Position:
- Syntax: Float horizontal ratio 0.0 - 1.0, Float vertical ratio 0.0 - 1.0
Used by: most gauges
Define gauge offset from Origin: in base resolution pixels
Requires Origin:
Incompatible with Position:
- Syntax: Integer horizontal pixel offset from Origin:, Integer vertical pixel offset from Origin:
Used by: most gauges
The cockpit display that this gauge will be rendered to. Refers to the +Display Name: defined in $Cockpit Display:.
- Syntax: String String defined in +Display Name: in $Cockpit Display:
The off-screen canvas this gauge will be rendered to before being interpolated into the actual cockpit display. The smaller this number is, the larger the gauge will appear on the cockpit display.
- Syntax: Integer width, Integer height
The position of the canvas on the cockpit display texture
- Syntax: Integer width, Integer height
The interpolated size on the cockpit display texture that the canvas will be rendered to.
- Syntax: Integer width, Integer height
Optional. Overrides both previous color settings ($Color HUD option and $Color ship class option) for this particular gauge.
- Syntax: See $Color:
Optional. Overrides both previous font settings ($Font HUD option and $Font ship class option) for this particular gauge.
- Syntax: See $Font:
Used by: +Custom:, +Training Messages:, +Support
Defines the name of this custom gauge.
- Syntax: String
- Max Length: 32 characters
Used by: +Custom:
Default text to be displayed. Can be altered using the hud-set-message, hud-set-text and hud-set-directive sexps.
- Syntax: String
- Max Length: 32 characters
Used by: +Custom:
Optional. Defines the horizontal pixel offset (from the gauge's origin as defined by Position:) that the Text will be displayed.
- Syntax: Integer
- Units: Pixels
Used by: +Custom:
Optional. Defines the vertical pixel offset (from the gauge's origin defined by Position:) that the Text will be displayed.
- Syntax: Integer
- Units: Pixels
Used by: +Custom:
Defines the type of gauge this is.
- Syntax: String
- Valid Values: Any one of the possible gauge types.
Used by: +Custom:
Optional. Determines whether or not this gauge is affected by afterburner shaking or similar effects. If set to "true", the gauge will not follow the player's head movements when using TrackIR/padlock. i.e. should be used for gauges like the gunsight/leadsight.
- Syntax: Boolean
Optional. Specifies the maximum number of message lines that are displayed.
- Syntax: Integer
- Default Value: 3
Used by: +Messages:
Optional. Determines how long each message line may be.
- Syntax: Integer
- Units: Pixels
Used by: +Messages:
Optional. Determines the distance between line origins. (i.g. for a 12pt Font, there are needs to be at least 12 pixels between the bottom of one line and the next, otherwise the text will overlap each)
- Syntax: Integer
- Units: Pixels
- Default Value: 9
Used by: +Messages:
Optional. Determines the maximum time the message gauge will be displayed from the time a new message is received.
- Syntax: Integer
- Units: milliseconds
- Default Value: 14000 (14 seconds)
Used by: +Messages:
Optional. Determines the time for the messages to scroll up one step.( See Step Size: )
- Syntax: Integer
- Units: milliseconds
- Default Value: 30
Used by: +Messages:
Optional. Determines how many pixels to shift message lines during scrolling. Messages will be shifted up by this amount until they are on the next line (as defined by Line Height:)
- Syntax: Integer
- Units: Pixels
- Default Value: 3
Used by: +Messages:
Optional. Determines whether or not this gauge is always active, or only available after being activated via sexp.
- Syntax: Boolean
Used by: +Custom:
Designates the .ANI or .EFF used for this gauge's background graphic.
Note: All HUD .ANI's must have the same color palette as the retail .ANI's in order to render properly. (.EFF's do not have this restriction)
- Syntax: Filename
- No filename extension is needed.
Optional. Designates which file to use for the top background. (?)
- Syntax: Filename
Used by: +Damage
Optional. Designates which file to use for the Bottom background (?)
- Syntax: Filename
Used by: +Damage
Optional. Designates which file to use for the Left side of gauge.
- Syntax: Filename
Used by: +Wingman Status:
Optional. Alias for Left Background Filename:
Optional. Designates which file to use for the Right side of the gauge.
- Syntax: Filename
Used by: +Wingman Status:
Optional. Alias for Right Background Filename:
Optional. Designates which file to use for the (Wing) Entry section of the gauge (aka the middle sections).
- Syntax: Filename
Used by: +Damage, +Wingman Status:
Optional. Designates which file to use for the Primary List Top Background
- Syntax: Filename
- Valid Sub-entries:
Used by: +Weapons:
Optional. Designates which file to use for the Primary List Middle Background
- Syntax: Filename
- Valid Sub-entries:
Used by: +Weapons:
Optional. Designates which file to use for the Primary List Bottom Background
- Syntax: Filename
- Valid Sub-entries:
Used by: +Weapons:
Optional. Designates which file to use for the Secondary List Top Background
- Syntax: Filename
- Valid Sub-entries:
Used by: +Weapons:
Optional. Designates which file to use for the Secondary List Entry Background
- Syntax: Filename
- Valid Sub-entries:
Used by: +Weapons:
Optional. Designates which file to use for the Secondary List Bottom Background
- Syntax: Filename
- Valid Sub-entries:
Used by: +Weapons:
Optional. Designates an alternate file to be used for ballistic weapons.
- Syntax: Filename
Used by: Primary List Top Background Filename, Primary List Middle Background Filename, Primary List Bottom Background Filename, Secondary List Top Background Filename, Secondary List Entry Background Filename, Secondary List Bottom Background Filename
Optional. Designates which file to use for the wingman graphic (a.k.a. the Dot). Needs an animation with two frames, 1st is for alive wingmen, 2nd is for dead or missing wingmen
- Syntax: Filename
Used by: +Wingman Status:
Optional. Designates the offset from the gauge's upper left corner for headers of various gauges
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
- Valid Sub-entries: Weapons:
Used by: +Support:, +Damage:, +Weapons:
Optional. If set, the header text will not change position when the gauge changes size.
- Syntax: Boolean
Used by: +Wingman Status:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship Text. (?)
- Syntax: Integer vertical offset
- Units: Pixels
Used by: +Support:
Optional. Defines the screen position offsets for the text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: :+Countermeasures:
Optional. Defines the screen position offsets for the value label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: :+Countermeasures:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship's dock status. (?)
- Syntax: Integer vertical offset
- Units: Pixels
Used by: +Support:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship's dock time. (?)
- Syntax: Integer vertical offset
- Units: Pixels
Used by: +Support:
Optional. Designates the offsets from the gauge's upper left corner for the for the Damage gauge Hull integrity textbox(?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Damage:
Optional. Designates the offsets from the hull integrity textbox's upper left corner for the hull integrity value. (?)
- Syntax: Integer horizontal offset
- Units: Pixels
Used by: +Damage:
Optional. Designates the height of the Top background (?)
- Syntax: Integer
- Units: Pixels
Used by: +Damage:
Optional. Defines the width of the Left Background.
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status:
Optional. Defines the width of the Entry Background (?)
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status:
Optional. Designates the height of the Subsystem entry (?)
- Syntax: Integer
- Units: Pixels
Used by: +Damage:
Optional. Designates the offsets from the gauge's upper left corner for the for the start of the Subsytem List (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Damage:
Optional. Designates the horizontal offset from the Subsystem List's position (?)
- Syntax: Integer
- Units: Pixels
Used by: +Damage:
Optional. Designates the offset from the gauge's upper left corner for a single wing (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Wingman Status:
Optional. Designates the offset from the gauge's upper left corner for multiple wings (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Wingman Status:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship header (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Wingman Status:
Optional. Designates the offset from the gauge's upper left corner for the All wingman status icons.
- Syntax: Integer x, Integer y ;; Wingman 1 Integer x, Integer y ;; Wingman 2 Integer x, Integer y ;; Wingman 3 Integer x, Integer y ;; Wingman 4 Integer x, Integer y ;; Wingman 5 Integer x, Integer y ;; Wingman 6
- Units: Pixels
Warning: All 6 wingman positions must be defined
Used by: +Wingman Status:
Optional. Denotes which direction (in relation to the player's wing) that the other wings should be appended to the gauge. If not present the gauge will expand to the left.
- Syntax: String
- Valid Values:
- Right
- Down
Used by: +Wingman Status:
Optional. If enabled the wingmen gauge draws the full wing name and does not alter the capitalization. Default behavior is to draw the first three letters of the wing in all lower-case.
- Syntax: Boolean
- Default Value: False
Used by: +Wingman Status:
Optional. How wing names are aligned: Center, Left or Right. Anything else is an error and is ignored.
- Syntax: String
Used by: +Wingman Status:
Optional. How far key bindings shown in directives are moved right.
- Syntax: Integer, pixels
Used by: +Directives:
Optional. If enabled the wingmen gauge status dots use red, yellow, or green color to designate wingmen health (green full to greater thon two-thirds, yellow two-thirds to greater than one-third, and red less than or equal to one-third). Default is to use red for less than half health and gauge color otherwise.
- Syntax: Boolean
- Default Value: False
Used by: +Wingman Status:
Optional. Defines the screen coordinates for the "Auto" text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: +Auto Speed:, +Auto Target:
Optional. Defines the screen coordinates for the "Speed" text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: +Auto Speed:
Optional. Defines the screen coordinates for the "Target" text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: +Auto Target:
Optional. Defines the offsets for the animation graphics.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Talking Head:
Deprecated. Originally, this set the size of the black box that's drawn behind the animation. Since Git revision 556e9a4 (2015-11-01), it has the same effect as Animation Size:.
- Syntax: Integer horizontal size, Integer vertical size
- Units: Pixels
Used by: +Talking Head:
Optional. Defines the size of the animation. All animations will be scaled to match this size.
- Syntax: Integer horizontal size, Integer vertical size
- Units: Pixels
Used by: +Talking Head:
Optional. Defines the screen coordinate offsets for the start of the Directives list.
- Syntax: Integer x, Integer y
- Units: Pixels
Used by: +Directives:
Optional. Defines the height of each Directive
- Syntax: Integer
- Units: Pixels
Used by: +Directives:
Optional. Defines the screen coordinate offsets for headers of ballistic weapons
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Weapons:
Optional. Defines the screen coordinate offset for the Top Primary Background
- Syntax: Integer
- Units: Pixels
- Valid Sub-entries:
Used by: +Weapons:
(Optional) Defines the screen coordinate X-offset for weapon labels
- Syntax: Integer
- Units: Pixels
- Valid Sub-entries:
Used by: +Weapons:
Optional. Defines the screen coordinate X-offset for ballistic weapons
- Syntax: Integer
- Units: Pixels
Used by: Top Primary Background X-offset:, Text X-offset:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Used by: +Weapons:
Designates the screen position offsets for the hull damage % when it is the 3 digit range (i.e. >= 100%)
- Syntax: Integer x offset, Integer y offset
- Units: Pixels
Used by: +Mini Target Shields:
Designates the screen position offsets for the hull damage % when it is the 2 digit range (i.e. 100% > hull damage% >= 10%)
- Syntax: Integer x offset, Integer y offset
- Units: Pixels
Used by: +Mini Target Shields:
Designates the screen position offsets for the hull damage % when it is the 1 digit range (i.e. 10% > hull damage% >= 0%)
- Syntax: Integer x offset, Integer y offset
- Units: Pixels
Used by: +Mini Target Shields:
Designates the screen position offset for the Objective label
- Syntax: Integer y offset
- Units: Pixels
Used by: +Objective notify:
Designates the screen position offset for the Objective value
- Syntax: Integer y offset
- Units: Pixels
Used by: +Objective notify:
Designates the screen position offset for the Subspace label
- Syntax: Integer y offset
- Units: Pixels
Used by: +Objective notify:
Designates the screen position offset for the Subspace value (?)
- Syntax: Integer y offset
- Units: Pixels
Used by: +Objective notify:
Designates the screen position offset for the Red Alert label
- Syntax: Integer y offset
- Units: Pixels
Used by: +Objective notify:
Designates the screen position offset for the Red Alert value (?)
- Syntax: Integer y offset
- Units: Pixels
Used by: +Objective notify:
- Syntax: Integer x offset
- Units: Pixels
Used by: +Squad Message:
- Syntax: Integer x offset, Integer y offset
- Units: Pixels
Used by: +Squad Message:
- Syntax: Integer x offset, ''' Integer y offset
- Units: Pixels
Used by: +Squad Message:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
Used by: +Escort View:
- Sets the height, in pixels, of the gauge.
- For the Throttle, sets the height of the gauge that represents 0% to 100% throttle. The total height of the gauge is the sum of this value and the Afterburner Clip Height value.
- Syntax: Integer
Used by: +ETS Retail:, +ETS Weapons, +ETS Engines, +ETS Shields, +Target Monitor, +Afterburner Energy, +Weapon Energy, +Throttle
Used by: +ETS Retail:
Used by: +ETS Retail:
Used by: +ETS Retail:
- Distance between the individual weapon/shield/engine ETS gauges that comprise this gauge
- Syntax: Integer
Used by: +ETS Retail:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Optional. How the scan lines are drawn while scanning cargo: default, dualscanlines or discoscanlines. An unknown type logs a warning and uses default.
- Syntax: String
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Target Monitor:
Used by: +Extra Target Data:
Used by: +Extra Target Data:
Used by: +Extra Target Data:
Used by: +Extra Target Data:
Used by: +Extra Target Data:
Used by: +Extra Target Data:
Defines the radar's plot origin as an offset, in pixels, from this gauge's Position coordinates
- Syntax: Integer horizontal offset, Integer vertical offset
Used by: +Radar:
Size, in pixels, of the radar plot area.
Syntax: Integer horizontal size, Integer vertical size
Used by: +Radar:
Used by: +Radar:
Offset to draw the infinity radar range symbol.
Used by: +Radar:
Offset to draw the long range radar text (i.e. 10k).
Used by: +Radar:
Offset to draw the short range radar text (i.e. 2k).
Used by: +Radar BSG:
Used by: +Radar BSG:
Used by: +Radar BSG:
Used by: +Radar BSG:
Used by: +Radar BSG:
Used by: +Radar BSG:
Used by: +Radar BSG
Used by: +Radar BSG
Displays the positions of the gun firepoints on your ship
- Syntax: Boolean, YES or NO
NOTE: The position of the firepoints is calculated from the Eye Point position in the POF. You may encounter weird results if you have no Eye Point defined, but no debug warnings will be raised.
Used by: +Center Reticle
Diameter of the gunpoint circles. Must be 4 or greater in order to work properly.
- Syntax: Integer
Used by: +Center Reticle
How far the gunpoint circles are spread horizontally from the center of the reticle. Each firepoint's horizontal offset is multiplied by this value to place its circle, so a larger number spreads the circles further apart.
- Syntax: Float
- Default: 15
Fractional values are used as given. Earlier versions read this field as an integer, keeping only the whole part and logging a parse warning for the rest.
Used by: +Center Reticle
How far the gunpoint circles are spread vertically from the center of the reticle. Each firepoint's vertical offset is multiplied by this value to place its circle, so a larger number spreads the circles further apart.
- Syntax: Float
- Default: 10
Fractional values are used as given. Earlier versions read this field as an integer, keeping only the whole part and logging a parse warning for the rest.
Used by: +Center Reticle
Optional. The frame of the reticle animation shown while autoaim is locked on.
- Syntax: Integer
Used by: +Center Reticle:
Optional. The frame of the reticle animation used for the flight cursor.
- Syntax: Integer
Used by: +Center Reticle:
Used by: +Throttle:
Used by: +Throttle:
- Sets the area of the throttle gauge that represents the Afterburner segment (which is on top of the 0% to 100% area). The total height of the gauge is determined by the sum of this value and Foreground Clip Height:
Used by: +Throttle:
Used by: +Throttle:
Used by: +Throttle:
Used by: +Throttle:
Used by: +Throttle:
Used by: +Throttle:
- Filename for the background graphic for this gauge
- Syntax: Filename
Needs to be an ani with a least 2 frames (but only the 2nd frame is used ?!?!? for threat & weapon linking so far)
Used by: +Threat Indicator:
- Filename for the background graphic for this gauge
- Syntax: Filename
Needs to be an ani with a least 2 frames. The 1st frame is "no warning", the rest of the frames are cycled through when a warning is active.
Internally FSO also refers to this as the "laser threat warning".
Used by: +Threat Indicator:
- Filename for the background graphic for this gauge
- Syntax: Filename
Needs to be an ani with a least 2 frames. The 1st frame is "no warning", the rest of the frames are cycled through when a warning is active. Frames cycle twice as fast when a lock has been acquired, compared to when a lock is being acquired.
Used by: +Threat Indicator:
- Filename for the background graphic for this gauge
- Syntax: Filename
Used by: +Threat Indicator:
- Filename for the background graphic for this gauge
- Syntax: Filename
Used by: +Threat Indicator:
Used by: +Lock Indicator:
Used by: +Lock Indicator:
Used by: +Lock Indicator:
Used by: +Lock Indicator:
Controls whether the animation should loop after locking on, like in FS1.
Used by: +Lock Indicator:
Controls whether the animation should blink after locking on, like in FS2.
Used by: +Lock Indicator:
Defines the distance from the center of the screen to the base of the Hostile Triangle gauge.
- Syntax: Integer
- Default value:
- Units: Pixels
Used by: +Hostile Triangle:
Defines the width of the Hostile Triangle's base.
- Syntax: Float
- Default value:
- Units: Pixels
Used by: +Hostile Triangle:
Defines the height of the Hostile Triangle.
- Syntax: Float Default value:
- Units: Pixels
Used by: +Hostile Triangle:
Used by: +Lead Indicator:
Designates the file to use for primary linking for ships with a single primary bank.
Needs to be an ani with 2 frames; 1st is bank 1 not selected (not that this should ever be able to happen), 2nd is bank 1 selected.
Used by: +Weapon Linking:
Designates the file to use for primary linking for ships with two primary banks.
Needs to be an ani with 4 frames:
- Frame 0 is no banks selected
- Frame 1 is 1st bank selected
- Frame 2 is 2nd bank selected
- Frame 3 is both banks selected/linked
Used by: +Weapon Linking:
Designates the file to use for selected secondary bank for ships with a single secondary bank.
Needs to be an ani with 2 frames; 1st is bank 1 not selected, 2nd is bank 1 selected.
Used by: +Weapon Linking:
Designates the file to use for selected secondary bank for ships with two secondary banks.
Needs to be an ani with 3 frames; 1st is no banks selected, 2nd is bank 1 selected, 3rd is bank 2 selected.
Used by: +Weapon Linking:
Designates the file to use for selected secondary bank for ships with two secondary banks.
Needs to be an ani with 4 frames; 1st is no banks selected, 2nd is bank 1 selected, 3rd is bank 2 selected, 4th is bank 3 selected.
Used by: +Weapon Linking:
Used by: +Weapon Linking:
Used by: +Weapon Linking:
Used by: +Weapon Linking:
Used by: +Weapon Linking:
Used by: +Weapon Linking:
Defines whether the messages gauge may be drawn at the same time as the wingman comms menu.
- Syntax: Boolean
- Default Value: false (messages are not visible while the comms menu is open) Used by: +Messages:
Defines the vertical pixel offset added to the position of the bottom background frame.
- Syntax: Integer vertical offset
- Units: Pixels Used by: +Damage:
Optional. Shows the damage gauge even when nothing is damaged.
- Syntax: Boolean
Used by: +Damage:
Sets whether to position the center of the text to the gauge's X-position.
- Syntax Boolean
- Default Value: false if the gauge is explicitly given a position, true otherwise Used by: +Fixed Messages:
Defines the number of sides a regular polygon (N-gon) radar has. If defined, the standard radar's edge is drawn as an N-gon, instead of the standard ellipsoid. Blips that are projected outside of the N-gon are snapped to the edge: the blip's angle stays the same but the blip's radius to the center of the plot area is reduced.
- Syntax Integer
- Default Value: 0 A value of 0 means to use the standard ellipsoid radar
- Minimum value: 3 (which is a triangle) Used by: +Radar:
Defines the angular offset to apply to the N-gon perimeter. The first vertex is at the 3 o'clock position, positive offsets spin this vertex counter-clockwise, negative offsets spin this clockwise.
- Syntax Float (radians)
- Default Value: 0 Used by: +Radar:
Optional. Which views the gauge is drawn in, for ships with a cockpit model: cockpitactive (only while the cockpit is shown), cockpitinactive (only while it isn't), or both. Anything else logs a warning and both is used.
- Syntax: String
- Default: both
Used by: +Custom:, +Scripted Gauge:, +Messages:, +Training Messages:, +Support:, +Damage:, +Wingman Status:, +Auto Speed:, +Auto Target:, +Countermeasures:, +Talking Head:, +Directives:, +Weapons:, +Objective notify:, +Lag:, +Mini Target Shields:, +Player Shields:, +Target Shields:, +Escort View:, +Mission Time:, +ETS Retail:, +ETS Weapons:, +ETS Engines:, +ETS Shields:, +Target Monitor:, +Extra Target Data:, +Radar:, +Radar Orb:, +Radar BSG:, +Afterburner Energy:, +Weapon Energy:, +Text Warnings:, +Center Reticle:, +Throttle:, +Threat Indicator:, +Multiplayer Messages:, +Voice Status:, +Ping:, +Supernova:, +Lock Indicator:, +Offscreen Indicator:, +Target Brackets:, +Hostile Triangle:, +Target Triangle:, +Missile Triangles:, +Lead Indicator:, +Orientation Tee:, +Lead Sight:, +Kills:, +Weapon Linking:, +Fixed Messages:, +Warhead Count:, +Primary Weapons:, +Secondary Weapons:
Optional. Shows the countdown until rearming is done.
- Syntax: Boolean
Used by: +Support:
Optional. The width of the first (left) background piece.
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status:
Optional. The width taken by each wing's entry.
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status:
Optional. The horizontal offset of the last (right) background piece. Also accepted as Last Background Offset:.
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status:
Optional. Another name for Right Background Offset:.
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status:
Optional. The color of the gauge's text while the setting is on (also accepted as On Text Colour:).
- Syntax: Integer red, Integer green, Integer blue, Integer alpha, 0 to 255
Used by: +Auto Speed:, +Auto Target:
Optional. The width a directive line can take before it wraps onto the next line.
- Syntax: Integer
- Units: Pixels
Used by: +Directives:
Optional. A mask bitmap that cuts the target view to the monitor's shape.
- Syntax: String, file name
Used by: +Target Monitor:
Optional. Where the targeted subsystem's name is drawn.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Target Monitor:
Optional. Where the targeted subsystem's integrity is drawn.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Target Monitor:
Optional. Where the "disabled" status of the targeted subsystem is drawn.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Target Monitor:
Optional. Draws the target's model desaturated, in the HUD color.
- Syntax: Boolean
Used by: +Target Monitor:
Optional. How the target's model is drawn: 0 normally, 1 as a wireframe only, 2 normally with lighting.
- Syntax: Integer
Used by: +Target Monitor:
Optional. The color of the target's wireframe (also accepted as
Wireframe Colour:).
- Syntax: Integer red, Integer green, Integer blue, 0 to 255
Used by: +Target Monitor:
Optional. How the energy text is aligned.
- Syntax: String, left or right (anything else means no alignment)
Used by: +Weapon Energy:
Optional. Always shows the energy text, instead of only when it changes or is low.
- Syntax: Boolean
Used by: +Weapon Energy:
Optional. The energy text moves with the top of the energy bar.
- Syntax: Boolean
Used by: +Weapon Energy:
Optional. Shows the ammo of ballistic primaries.
- Syntax: Boolean
Used by: +Weapon Energy:
Optional. Shows a list of the armed primaries, at this position.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Weapon Energy:
Optional, after Armed Guns List Offsets:. How the list is aligned.
- Syntax: String, left or right (anything else means no alignment)
Used by: +Weapon Energy:
Optional, after Armed Guns List Offsets:. The height of each line of the list.
- Syntax: Integer
- Units: Pixels
Used by: +Weapon Energy:
Optional. Shows the maximum speed label.
- Syntax: Boolean
Used by: +Throttle:
Optional. Shows the minimum speed label.
- Syntax: Boolean
Used by: +Throttle:
Optional. Draws the current speed at this fixed position, instead of moving it along the throttle bar.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Throttle:
Optional. Shows the target's speed, at this position.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Throttle:
Optional. Shows the target speed as a percentage.
- Syntax: Boolean
Used by: +Throttle:
Optional. Where the glide status is shown.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Throttle:
Optional. Where the match speed status is shown.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Throttle:
Optional. Shows extra information about the target next to its brackets.
- Syntax: Boolean
Used by: +Target Brackets:
Optional. Where the warhead count is drawn.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Warhead Count:
Optional. The width of each warhead icon.
- Syntax: Integer
- Units: Pixels
Used by: +Warhead Count:
Optional. The height of each warhead icon.
- Syntax: Integer
- Units: Pixels
Used by: +Warhead Count:
Optional. The most warhead icons shown.
- Syntax: Integer
Used by: +Warhead Count:
Optional. How many warhead icons are drawn in a row before starting the next row.
- Syntax: Integer
Used by: +Warhead Count:
Optional. How the weapon name is aligned.
- Syntax: String, left or right (anything else means no alignment)
Used by: +Warhead Count:
Optional. The thickness of the lines the hardpoints are drawn with.
- Syntax: Float
Used by: +Hardpoints:
Optional. The view the ship's hardpoints are shown from: Top or Front.
- Syntax: String
Used by: +Hardpoints:
Optional. Shows the primary weapon hardpoints.
- Syntax: Boolean
Used by: +Hardpoints:
Optional. Shows the secondary weapon hardpoints.
- Syntax: Boolean
Used by: +Hardpoints:
Optional. The height of the first (top) background piece.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The horizontal offset of the first (top) background piece.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The height of the background piece repeated for each weapon.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The horizontal offset of the background piece repeated for each weapon.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The horizontal offset of the last (bottom) background piece.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The vertical offset of the last (bottom) background piece, from the end of the list.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The vertical offset where the list of weapons starts.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The horizontal offset of the ammo count.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The horizontal offset of the "linked" indicator.
- Syntax: Integer
- Units: Pixels
Used by: +Primary Weapons:, +Secondary Weapons:
Optional. The horizontal offset of the "not linked" indicator.
- Syntax: Integer
- Units: Pixels
Used by: +Secondary Weapons:
Optional. The horizontal offset of the reload indicator.
- Syntax: Integer
- Units: Pixels
Used by: +Secondary Weapons:
Optional. The color of the gauge's text while the setting is off (also accepted as Off Text Colour:).
- Syntax: Integer red, Integer green, Integer blue, Integer alpha, 0 to 255
Used by: +Auto Target:, +Auto Speed:
Getting Started
Features
SEXPs
Lua Scripting
Tables
-
Tables
- ai.tbl
- Animation (-anim.tbm)
- armor.tbl
- asteroid.tbl
- autopilot.tbl
- cheats.tbl
- colors.tbl
- controlconfigdefaults.tbl
- coordinate_points.tbl
- credits.tbl
- curves.tbl
- cutscenes.tbl
- Decals (-dcl.tbm)
- default_settings.tbl
- Dynamic SEXPs (-sexp.tbm)
- editor.tbl
- fireball.tbl
- fonts.tbl
- game_settings.tbl
- generated_nebula.tbl
- glowpoints.tbl
- help.tbl
- hud_gauges.tbl
- icons.tbl
- iff_defs.tbl
- intel.tbl
- lighting_profiles.tbl
- lightning.tbl
- mainhall.tbl
- medals.tbl
- messages.tbl
- mflash.tbl
- mission_profiles.tbl
- music.tbl
- nebula.tbl
- objecttypes.tbl
- Particle Effects (-part.tbm)
- post_processing.tbl
- props.tbl
- rank.tbl
- scripting.tbl
- ships.tbl
- sounds.tbl
- species_defs.tbl
- ssm.tbl
- stars.tbl
- strings.tbl
- tips.tbl
- traitor.tbl
- tstrings.tbl
- virtual_pofs.tbl
- weapons.tbl