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Hinoki 1.4.0.1

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@github-actions github-actions released this 12 Nov 05:11
be68253

Hinoki v1.4.0.1

  • Sound: fixed games with no sound where dialogue and subtitles raced ahead. Game audio is back on Vita3K's own sound engine.
  • Other apps' videos: Hinoki no longer takes the phone's audio back while it is in the background and never turns other apps down, which kept videos in other apps from playing.
  • Leaving the app: leaving again right after coming back no longer gets Hinoki closed by iOS.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Hinoki/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Hinoki-1.4.0.1.ipa below.

Build 188, commit be68253.

Hinoki 1.4.0

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@github-actions github-actions released this 12 Nov 01:32
b3dd8b7

Hinoki v1.4.0

  • New name and look: Vita3KiOS is now Hinoki, with a new icon and in-app mark.
  • Faster and cooler: Fast CPU on by default. The phone steps down earlier when warm (background game threads and shader compiles ease off, upscaling falls back to bilinear while hot, no 120 Hz). Unused JIT memory is given back to iOS (about 900 MB).
  • Crash fixes: fixed a JIT bug that sent games into the wrong code once a thread's code cache filled up (a splash-screen hang and likely other random crashes); reused threads no longer run code from unloaded modules (crash when a second video plays); shader compiles pause while the app is in the background (crash after leaving the app); damaged GPU data in a game's memory no longer takes the app down.
  • Graphics: fixed vertex data that caused spikes and broken models in 3D scenes.
  • New: experimental per-game widescreen hack, now working in more games; show or hide the performance overlay mid-game (thanks MrBouza).
  • New: Vitamin dumps and games that start through a small launcher.
  • RAM helper: stays alive while a game runs, clearer errors when it can't start, memory breakdown in the log and overlay.
  • Extras: five new home backgrounds, better crash reports and logs.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Hinoki/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Hinoki-1.4.0.ipa below.

Build 184, commit b3dd8b7.

Vita3KiOS 1.3.1

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@github-actions github-actions released this 11 Nov 01:55
50ad17a

RAM helpers: start-up fix, a memory self-test and detailed logs. JIT: Vita3K keeps running while the JIT app attaches, and logs each step. Quitting a game no longer waits for queued shader compiles. Fixed shaders Metal refused. Games that start networking twice no longer fail. More detailed logs, with a summary at the end of every session.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.3.1.ipa below.

Build 159, commit 50ad17a.

Vita3KiOS 1.3.0

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@github-actions github-actions released this 10 Nov 12:54
2d31aae

Vita3KiOS 1.3.0

PS Vita home screen (beta, Settings › Appearance)

  • Pages of glossy bubbles you swipe sideways, with page dots and arrows, like a real Vita
  • Information bar with large buttons for Search, Settings, Themes, Music and Library; Content Manager stays on the first page
  • Start screen and LiveAreas you peel away from the top-right corner
  • Each game's own LiveArea (background, gate, frames, manual) from its files; games without one get their artwork and a details strip
  • Seven built-in themes (Frutiger Aero style backgrounds), plus themes and home music from your firmware
  • Smoother, more satisfying taps and transitions

Memory

  • RAM helpers (beta, Settings › Memory): helper processes lend memory for games, so iOS is less likely to close big games. Works in LiveContainer 3.8.13+ with helper processes turned on
  • RAM checker: device RAM, Vita3K's usage and limit, and what the helpers lend

Compatibility and fixes

  • Games that write memory from vertex shaders no longer lose those draws on Metal
  • Games that start and end many threads wait briefly for a free JIT region instead of failing
  • Added the memory: device some games use at boot
  • Quitting no longer stalls on network sockets
  • JIT, crash and stability fixes from upstream Vita3K and Vita3K-Plus

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.3.0.ipa below.

Build 149, commit 2d31aae.

Vita3KiOS 1.2.1

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@github-actions github-actions released this 08 Nov 04:19
865b986

Game audio now comes back after switching to another app and returning. Credit to MrBouza.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.2.1.ipa below.

Build 112, commit 865b986.

Vita3KiOS 1.2.0

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@github-actions github-actions released this 07 Nov 18:33
fcb1624

Fixes bent and stretched character models in 3D games. FSR works again. The on-screen keyboard now appears for game text prompts. Fixes a crash on some in-game videos and audio decoding that kept failing after one bad frame. The app now keeps trying to hand audio back to iOS so videos in other apps can play. Many game compatibility fixes ported from Vita3K-Plus. JIT starts even if StikDebug attaches late, with bigger caches for busy threads. Clearer crash reports. Credits added for MrBouza and Vita3K-Plus.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.2.0.ipa below.

Build 109, commit fcb1624.

Vita3KiOS 1.1.2

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@github-actions github-actions released this 06 Nov 12:15
ae3a386

Fixes

  • Vita3K now hands the iPhone's audio back to other apps as soon as it leaves the screen, and takes it again when you return. It used to hold on to it until it was closed, which is the likely cause of videos not playing in other apps until a restart. If that still happens on this version, please report it with your iOS version and whether closing Vita3K from the app switcher fixes it.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.1.2.ipa below.

Build 88, commit ae3a386.

Vita3KiOS 1.1.1

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@github-actions github-actions released this 06 Nov 01:20
5abaa93

New

  • Licenses: add a game's work.bin / .rif or paste its zRIF from the + menu (License section). Licenses inside a zip or folder are picked up automatically.
  • Save data import from a modded Vita or another Vita3K, as a zip or a folder, in any of the usual layouts. The current save is backed up to Files › Vita3KiOS › Save Backups first.

Fixes

  • Pausing really stops the GPU: no more heat while paused, and no more game closing after you leave the app while paused.
  • The game pauses as soon as Vita3K leaves the screen, and GPU errors while off screen no longer close the game or change its settings.
  • No more app crash when the GPU fails while the screen turns, on unsupported coprocessor instructions, or on a damaged game heap.
  • Archive installer: zips made on Windows, damaged or incomplete archives, unsupported compression and full storage are handled with a clear message instead of a half-installed game.
  • Crash reports name the code behind a bad memory access.

Performance and battery

  • Shader compilation and the renderer step down when the phone is hot or in Low Power Mode.
  • Steadier frame pacing when the phone is warm.
  • Fewer stutters from log writes during play.
  • The screen can dim and lock while a game is paused.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.1.1.ipa below.

Build 86, commit 5abaa93.

Vita3KiOS 1.1.0

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@github-actions github-actions released this 04 Nov 09:45
ec155e7

Vita3KiOS 1.1.0

New

  • Pause button, and Pause/Resume in the game menu. The game menu pauses the game while it is open.
  • Memory mapping choice: Double buffer, Native buffer or Off (Settings › Graphics and per game).
  • Portrait mode: games start in landscape and turn upright once they are on screen.
  • Keep the phone cool (Settings › Performance, on by default).
  • Darker touch controls.

Fixes

  • No crash after leaving the app for a while: nothing is drawn while paused or in the background.
  • Games no longer freeze when the phone is turned, and Quit no longer hangs or writes false crash reports.
  • Fewer GPU failures at boot. A damaged shader cache no longer stops a game from starting.
  • Textures and buffers no longer go stale with Native buffer (stray shapes, missing scenery).
  • Textures cut from images games draw themselves are read from the right place.
  • No crash when a shader cannot be built: that object is skipped instead.
  • Room for 64 game threads, for games that run many at once.
  • Surface sync works together with Native buffer. Games that touch unallocated memory no longer crash the app.

Smoother

  • Shader cache saves run in the background instead of hitching a frame.
  • Bigger texture cache, so fewer reloads.
  • Faster shader cache loading.
  • Lower GPU overhead per frame.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.1.0.ipa below.

Build 76, commit ec155e7.

Vita3KiOS 1.0.0

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@github-actions github-actions released this 03 Nov 12:40
ed16fba

The first release of Vita3KiOS: the full Vita3K PlayStation Vita emulator as a native iPhone and iPad app.

Highlights

  • Full Vita3K core: CPU recompiler, GXM → Vulkan renderer (MoltenVK), HLE, kept in sync with upstream
  • JIT on iOS 26 through StikDebug's universal.js (from Tsubomi), set up in one batched step
  • Install anything: .pkg, .vpk, .zip and dumped folders, including updates and DLC. Zips of .pkgs install in order (game → update → DLC); updates never ask for a zRIF
  • Per-game sheet: settings, community patches (60 FPS, resolution, fixes), cheats (VitaCheat database built in), rePatch mods, updates & DLC, save backups
  • Performance: 60 FPS mode, Fast CPU, upscaling up to 4× with FSR, background shader compilation, a shader cache kept between sessions, game threads on the performance cores
  • Performance overlay you configure: FPS, frame time, CPU, memory, thermals, battery, resolution
  • Game menu: screenshots to Photos, rear touchpad, show/hide controls, quit (✕ on screen, Home/PS on a controller, or hold Select + Start)
  • Touch controls: drag and pinch them into your own layout; themes (PlayStation, Xbox and Nintendo-style letters, Neon, Minimal)
  • Controllers: MFi, Xbox, PlayStation and Switch, with remapping and a ✕/○ swap
  • Motion controls that follow the landscape screen
  • iOS integration: Home Screen launch links (vita3k://launch/<TITLE ID>), recent games on the app icon, "Open in Vita3K" from Files and Safari, external drives for storage
  • Crash reports with the log one tap away; animated themes and original menu music

Requirements

iOS 17.4 or later on an A12 chip or newer, StikDebug for JIT, and your own firmware and game dumps. Game compatibility follows upstream Vita3K: see the compatibility list.

Install

  • AltStore / SideStore: add the source https://raw.githubusercontent.com/oledz-i/Vita3KiOS/main/dist/altstore/source.json to get updates in-app.
  • LiveContainer / TrollStore / other signers: download Vita3KiOS-1.0.0.ipa below.