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XenogearsRecomp v0.11.3

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@github-actions github-actions released this 29 Oct 18:05
  • Fixes a jitter in the background image of the game's start menu
  • The anisotropic filtering option has been removed. It had a significant impact on performance for a negligible visual difference in the game
  • Once again, further improvements in performance and stability when selecting high frame rates

Full Changelog: v0.11.2...v0.11.3

XenogearsRecomp v0.11.2

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@github-actions github-actions released this 28 Oct 21:11
  • Changed how the game's internal resolution is handled. When selecting high resolutions, the image should now be sharper
  • Further performance improvements have been made for when high FPS settings are selected

Full Changelog: v0.11.1...v0.11.2

XenogearsRecomp v0.11.1

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@github-actions github-actions released this 24 Oct 03:21
  • Better performance in battle

Full Changelog: v0.11.0...v0.11.1

XenogearsRecomp v0.11.0

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@github-actions github-actions released this 18 Oct 14:51
  • Added Vulkan rendering. Recommended option.

Full Changelog: v0.10.5...v0.11.0

XenogearsRecomp v0.10.5

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@github-actions github-actions released this 17 Oct 01:43
  • Improved frame generation performance for graphics cards that do not support GL_ARB_fragment_shader_interlock (AMD GPUs and first-generation NVIDIA Maxwell and earlier)
  • We're switching from a double-buffer implementation for vsync to a triple-buffer implementation with mailbox
  • Fixed a bug in the Windows builds related to saving and reading the settings
  • Minor improvements in GPU usage

Full Changelog: v0.10.4...v0.10.5

XenogearsRecomp v0.10.4

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@github-actions github-actions released this 15 Oct 21:54
  • Improved multithreading support for the game
  • Fixed synchronization issues between the CPU and GPU, which improves game performance
  • Fixed a bug that could prevent the selected FPS option from being saved or read correctly
  • Fixed a bug that caused the 75 FPS option to be capped at 60
  • Fixed a subpixel precision loss in 3D models and 2D billboards on the world map when loading a savestate

Full Changelog: v0.10.3...v0.10.4

XenogearsRecomp v0.10.3

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@github-actions github-actions released this 15 Oct 02:44

What's Changed

  • CPU Optimizations When Using FPS > Original

Full Changelog: v0.10.2...v0.10.3

XenogearsRecomp v0.10.2

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@github-actions github-actions released this 13 Oct 20:43
  • CPU optimizations

Full Changelog: v0.10.1...v0.10.2

XenogearsRecomp v0.10.1

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@github-actions github-actions released this 13 Oct 04:04
  • If the game was played with 1x supersampling option, it was rendered by the CPU instead of the GPU. This has been fixed.
  • A potential crash that could occur in some cases during the game's intro scene has been fixed.

Full Changelog: v0.10.0...v0.10.1

XenogearsRecomp v0.10.0

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@github-actions github-actions released this 04 Oct 21:29

What's Changed

  • New launcher
  • New runtime menu bar that lets you change settings while you play
    *Options that were previously only available in debug builds have been added to this menu bar, such as:
    • Free Camera
    • Disable/Enable the Z-buffer
    • Enable Depth View mode
  • Improved menu open and close times
  • Transition times between maps have been significantly improved (toggleable option)
  • The time it takes to save and load a game has been significantly improved (Thanks to @derwetterfrosch)
  • Parts of the interface have been repositioned when playing in 16:9
  • Added a pre-installed mod that removes visible culling in Battling Arena
  • Mods that modify the game's internal code at runtime by injecting their own C/C++ code are now allowed
  • Now the joystick on the controllers also functions as the D-pad
  • FIX: Due to an oversight, none of the settings for FPS improvement, Z-buffer, subpixel precision, etc., were enabled in the battling arena. This has been corrected.
  • FIX: FPS improvement wasn't working in some battles

Full Changelog: v0.9.0...v0.10.0