Skip to content

Releases: OpokXeno/xenogears-recomp

XenogearsRecomp v0.11.0

Pre-release

Choose a tag to compare

@github-actions github-actions released this 18 Oct 14:51
  • Added Vulkan rendering. Recommended option.

Full Changelog: v0.10.5...v0.11.0

XenogearsRecomp v0.10.5

Pre-release

Choose a tag to compare

@github-actions github-actions released this 17 Oct 01:43
  • Improved frame generation performance for graphics cards that do not support GL_ARB_fragment_shader_interlock (AMD GPUs and first-generation NVIDIA Maxwell and earlier)
  • We're switching from a double-buffer implementation for vsync to a triple-buffer implementation with mailbox
  • Fixed a bug in the Windows builds related to saving and reading the settings
  • Minor improvements in GPU usage

Full Changelog: v0.10.4...v0.10.5

XenogearsRecomp v0.10.4

Pre-release

Choose a tag to compare

@github-actions github-actions released this 15 Oct 21:54
  • Improved multithreading support for the game
  • Fixed synchronization issues between the CPU and GPU, which improves game performance
  • Fixed a bug that could prevent the selected FPS option from being saved or read correctly
  • Fixed a bug that caused the 75 FPS option to be capped at 60
  • Fixed a subpixel precision loss in 3D models and 2D billboards on the world map when loading a savestate

Full Changelog: v0.10.3...v0.10.4

XenogearsRecomp v0.10.3

Pre-release

Choose a tag to compare

@github-actions github-actions released this 15 Oct 02:44

What's Changed

  • CPU Optimizations When Using FPS > Original

Full Changelog: v0.10.2...v0.10.3

XenogearsRecomp v0.10.2

Pre-release

Choose a tag to compare

@github-actions github-actions released this 13 Oct 20:43
  • CPU optimizations

Full Changelog: v0.10.1...v0.10.2

XenogearsRecomp v0.10.1

Pre-release

Choose a tag to compare

@github-actions github-actions released this 13 Oct 04:04
  • If the game was played with 1x supersampling option, it was rendered by the CPU instead of the GPU. This has been fixed.
  • A potential crash that could occur in some cases during the game's intro scene has been fixed.

Full Changelog: v0.10.0...v0.10.1

XenogearsRecomp v0.10.0

Pre-release

Choose a tag to compare

@github-actions github-actions released this 04 Oct 21:29

What's Changed

  • New launcher
  • New runtime menu bar that lets you change settings while you play
    *Options that were previously only available in debug builds have been added to this menu bar, such as:
    • Free Camera
    • Disable/Enable the Z-buffer
    • Enable Depth View mode
  • Improved menu open and close times
  • Transition times between maps have been significantly improved (toggleable option)
  • The time it takes to save and load a game has been significantly improved (Thanks to @derwetterfrosch)
  • Parts of the interface have been repositioned when playing in 16:9
  • Added a pre-installed mod that removes visible culling in Battling Arena
  • Mods that modify the game's internal code at runtime by injecting their own C/C++ code are now allowed
  • Now the joystick on the controllers also functions as the D-pad
  • FIX: Due to an oversight, none of the settings for FPS improvement, Z-buffer, subpixel precision, etc., were enabled in the battling arena. This has been corrected.
  • FIX: FPS improvement wasn't working in some battles

Full Changelog: v0.9.0...v0.10.0

XenogearsRecomp v0.9.0

Pre-release

Choose a tag to compare

@github-actions github-actions released this 26 Sep 02:18

What's Changed

  • Texture replacement implemented in the mods section. Compatible with texture packs that work with RetroArch
  • A true z-buffer has been implemented. There are no longer any z-fighting issues
  • The following forms of anti-aliasing have been implemented: SSAA, MSAA, TAA, SMAA and FXAA
  • Texture filtering has been separated from sprite filtering
  • Anisotropic filtering implemented
  • Added an option for the 3:2 aspect ratio (stretched), the “native” resolution of Xenogears

Full Changelog: v0.8.0...v0.9.0

XenogearsRecomp v0.8.0

Pre-release

Choose a tag to compare

@github-actions github-actions released this 22 Sep 22:52

What's Changed

  • Disc 2 support.
  • Texture perspective correction implemented
  • Added options for 75/120/144/165/240 FPS
  • Fixed a bug that caused a loss of subpixel precision when playing in 4:3

Full Changelog: v0.7.1...v0.8.0

XenogearsRecomp v0.7.1

Pre-release

Choose a tag to compare

@github-actions github-actions released this 19 Sep 21:25

What's Changed

  • Fixed a bug that caused combat performance on the world map to decline
  • Fixed a bug that caused a momentary drop in FPS when entering a field battle
  • Fixed a loss of subpixel accuracy in certain specific cases
  • Fixed an audio error in the FMVs
  • Fixed a bug where the Dazil ‘ethos’ workshop map would turn completely black during the cutscene that plays when you enter for the first time

Full Changelog: v0.7.0...v0.7.1