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Releases: OpokXeno/xenogears-recomp
Releases · OpokXeno/xenogears-recomp
Release list
XenogearsRecomp v0.11.0
XenogearsRecomp v0.10.5
- Improved frame generation performance for graphics cards that do not support GL_ARB_fragment_shader_interlock (AMD GPUs and first-generation NVIDIA Maxwell and earlier)
- We're switching from a double-buffer implementation for vsync to a triple-buffer implementation with mailbox
- Fixed a bug in the Windows builds related to saving and reading the settings
- Minor improvements in GPU usage
Full Changelog: v0.10.4...v0.10.5
XenogearsRecomp v0.10.4
- Improved multithreading support for the game
- Fixed synchronization issues between the CPU and GPU, which improves game performance
- Fixed a bug that could prevent the selected FPS option from being saved or read correctly
- Fixed a bug that caused the 75 FPS option to be capped at 60
- Fixed a subpixel precision loss in 3D models and 2D billboards on the world map when loading a savestate
Full Changelog: v0.10.3...v0.10.4
XenogearsRecomp v0.10.3
XenogearsRecomp v0.10.2
XenogearsRecomp v0.10.1
- If the game was played with 1x supersampling option, it was rendered by the CPU instead of the GPU. This has been fixed.
- A potential crash that could occur in some cases during the game's intro scene has been fixed.
Full Changelog: v0.10.0...v0.10.1
XenogearsRecomp v0.10.0
What's Changed
- New launcher
- New runtime menu bar that lets you change settings while you play
*Options that were previously only available in debug builds have been added to this menu bar, such as:- Free Camera
- Disable/Enable the Z-buffer
- Enable Depth View mode
- Improved menu open and close times
- Transition times between maps have been significantly improved (toggleable option)
- The time it takes to save and load a game has been significantly improved (Thanks to @derwetterfrosch)
- Parts of the interface have been repositioned when playing in 16:9
- Added a pre-installed mod that removes visible culling in Battling Arena
- Mods that modify the game's internal code at runtime by injecting their own C/C++ code are now allowed
- Now the joystick on the controllers also functions as the D-pad
- FIX: Due to an oversight, none of the settings for FPS improvement, Z-buffer, subpixel precision, etc., were enabled in the battling arena. This has been corrected.
- FIX: FPS improvement wasn't working in some battles
Full Changelog: v0.9.0...v0.10.0
XenogearsRecomp v0.9.0
What's Changed
- Texture replacement implemented in the mods section. Compatible with texture packs that work with RetroArch
- A true z-buffer has been implemented. There are no longer any z-fighting issues
- The following forms of anti-aliasing have been implemented: SSAA, MSAA, TAA, SMAA and FXAA
- Texture filtering has been separated from sprite filtering
- Anisotropic filtering implemented
- Added an option for the 3:2 aspect ratio (stretched), the “native” resolution of Xenogears
Full Changelog: v0.8.0...v0.9.0
XenogearsRecomp v0.8.0
What's Changed
- Disc 2 support.
- Texture perspective correction implemented
- Added options for 75/120/144/165/240 FPS
- Fixed a bug that caused a loss of subpixel precision when playing in 4:3
Full Changelog: v0.7.1...v0.8.0
XenogearsRecomp v0.7.1
What's Changed
- Fixed a bug that caused combat performance on the world map to decline
- Fixed a bug that caused a momentary drop in FPS when entering a field battle
- Fixed a loss of subpixel accuracy in certain specific cases
- Fixed an audio error in the FMVs
- Fixed a bug where the Dazil ‘ethos’ workshop map would turn completely black during the cutscene that plays when you enter for the first time
Full Changelog: v0.7.0...v0.7.1