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    • Simon Task (Burgoyne et al., 2023) in jsPsych
      JavaScript
      Other
      7000Updated Oct 7, 2024Oct 7, 2024
    • Lua
      0030Updated Oct 7, 2024Oct 7, 2024
    • .github

      Public
      0000Updated Oct 2, 2024Oct 2, 2024
    • Squared tasks of attention control (Burgoyne et al., 2023) in jsPsych
      JavaScript
      Other
      7010Updated Sep 24, 2024Sep 24, 2024
    • pws-data

      Public
      Code used to process the raw PowerWash Simulator study dataset
      R
      Creative Commons Zero v1.0 Universal
      1400Updated Aug 16, 2024Aug 16, 2024
    • Lua
      0000Updated Jul 12, 2024Jul 12, 2024
    • TeX
      0000Updated Apr 4, 2024Apr 4, 2024
    • Manuscript reporting a multiverse analysis of the associations between internet use and well-being
      TeX
      MIT License
      0000Updated Apr 2, 2024Apr 2, 2024
    • Code supporting our work "Global well-being and mental health in the internet age (Vuorre & Przybylski)"
      TeX
      Creative Commons Attribution 4.0 International
      0000Updated Sep 28, 2023Sep 28, 2023
    • Commentary on proposed new paradigm(s) in social media effects research
      TeX
      Creative Commons Attribution 4.0 International
      0000Updated Sep 26, 2023Sep 26, 2023
    • fb-wb

      Public
      Code used in analysing association between facebook use and well-being
      TeX
      0100Updated Jul 11, 2023Jul 11, 2023
    • Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).
      R
      Creative Commons Attribution 4.0 International
      0600Updated May 11, 2023May 11, 2023
    • O-ACE-POP

      Public
      Data and code supporting "An Online Cultural Experience for Mental Health in People Aged 16-24 Compared to a Typical Museum Website: A Randomised Controlled Trial"
      HTML
      0000Updated May 9, 2022May 9, 2022
    • Secondary data analysis of Vuorre et al. (2021) looking at game time effects on feelings of anger.
      R
      0000Updated Jan 24, 2022Jan 24, 2022
    • gametime

      Public
      Data and code supporting our study examining the cross-sectional correlation between video game play and well-being
      CSS
      1400Updated Dec 22, 2021Dec 22, 2021
    • Investigates the relation between use of different media and well-being over a six-week period.
      R
      GNU General Public License v3.0
      0000Updated Aug 6, 2021Aug 6, 2021
    • Subjective, objective, and accurate social media use, individual differences, motivational states, and well-being.
      R
      MIT License
      0000Updated Apr 7, 2021Apr 7, 2021
    • Temporal trends in associations between well-being and digital technology use
      CSS
      0000Updated Mar 1, 2021Mar 1, 2021
    • How has gaming changed during lockdown? Analysis of Steam engagement data
      HTML
      0000Updated Feb 10, 2021Feb 10, 2021