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platform-study-rr
Public.github
Publicstandard-stingray
Publicpws-data
Publicnoa-pilot-ms
Publicpws-prepost
Publicgwp-multiverse
PublicManuscript reporting a multiverse analysis of the associations between internet use and well-beingglobal-wbmh
PublicCode supporting our work "Global well-being and mental health in the internet age (Vuorre & Przybylski)"paradigm-comments
PublicCommentary on proposed new paradigm(s) in social media effects researchfb-wb
Publicgametime-longitudinal
PublicData and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).O-ACE-POP
PublicData and code supporting "An Online Cultural Experience for Mental Health in People Aged 16-24 Compared to a Typical Museum Website: A Randomised Controlled Trial"gametime-anger
Publicgametime
PublicData and code supporting our study examining the cross-sectional correlation between video game play and well-beingcultural-consumption
Publicsmartphone-use
Publictimetrends
PublicTemporal trends in associations between well-being and digital technology usesteam-lockdown
PublicHow has gaming changed during lockdown? Analysis of Steam engagement data