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Releases · orikami-dev/SMPJRecompAndroid
SMPJRecompAndroid 1.0.0 ⭐
1.0.0 ⭐
- Local multiplayer: every connected controller becomes a player, up to 4. In the menu, players can swap places.
- New touch controller, half Switch, half GameCube. It adapts to the screen size, and all its buttons are clearly visible.
- "Settings" menu on the left, in Masu's colors. A handle and a bubble open it.
- Cast and external display: a TV (Smart View, Miracast) or a connected screen receives the game image, and the phone becomes the controller.
- Samsung DeX: the game runs in a window on the monitor, and the window follows its size.
- Much faster startup: already prepared shaders are reused from one launch to the next.
- Clean black screen until the title, no flicker.
- Launch through Masu: the game uses its own copy if Masu's copy is not version 1.0.0.
SMPJRecompAndroid 0.99
0.99
- No more ghost image of the village plaza before the title screen.
- First "Settings" menu: game, image, touch controller, controllers, saves.
- Settings changed in the game come back into Masu.
SMPJRecompAndroid 0.98
0.98
- Intro: straight back to the title screen, no more unskippable intro ending.
- Touch controller: labels, D-pad and − and + buttons better placed.
SMPJRecompAndroid 0.97 ⭐
0.97 ⭐
- Local multiplayer with physical controllers, players 1 to 4.
- New GameCube-colored touch controller, with a camera stick.
- Touch controller settings (size, opacity, vibration) chosen in Masu.
- The game can be launched directly from Masu.
- Marina water stripes reduced (trial).
SMPJRecompAndroid 0.96
0.96
- Bluetooth sound: no more choppy or slowed-down audio.
SMPJRecompAndroid 0.95 ⭐
0.95 ⭐
- Characters' dialogue bubbles finally displayed (Toad, Koopa…).
SMPJRecompAndroid 0.94
0.94
- Shadows: shadow draws are no longer lost while shaders are being prepared.
SMPJRecompAndroid 0.93
0.93
- First fixes for dialogue bubbles.
SMPJRecompAndroid 0.92
0.92
- Numbered shared logs.
SMPJRecompAndroid 0.91
0.91
- Diagnostic tools for bubbles and loading.