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Release: amfp-v1002

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@github-actions github-actions released this 04 Oct 04:16
feat: update release yaml

Signed-off-by: Michael Pollind <mpollind@gmail.com>

Release: amfp-v1001

Release: amfp-v1001 Pre-release
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@github-actions github-actions released this 04 Oct 02:37
feat: update release yaml

Signed-off-by: Michael Pollind <mpollind@gmail.com>

Release: amfp-v1000

Release: amfp-v1000 Pre-release
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@github-actions github-actions released this 03 Oct 23:45
feat: tweak tagging

Signed-off-by: Michael Pollind <mpollind@gmail.com>

Release: v2112

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@github-actions github-actions released this 26 Sep 20:06
4f2d873
feat: add missing pipeline barriers (#132)

* feat: add missing pipeline barriers

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: use f32 for ray sampling

Signed-off-by: Michael Pollind <mpollind@gmail.com>

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Signed-off-by: Michael Pollind <mpollind@gmail.com>

Release: v2111

Release: v2111 Pre-release
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@github-actions github-actions released this 26 Sep 08:18
9370bb2
feat: tweaks and improvments (#131)

* feat: tweaks and improvments

- improve stability of FSR
- tweaks and improvments D3D12
- fix validation problems with vulkan

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: better handle fallback on vulkan and fix decal D3D12 valiation
errors

Signed-off-by: Michael Pollind <mpollind@gmail.com>

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Signed-off-by: Michael Pollind <mpollind@gmail.com>

Release: v2110

Release: v2110 Pre-release
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@github-actions github-actions released this 25 Sep 15:21
feat: remove tone map test

Signed-off-by: Michael Pollind <mpollind@gmail.com>

Release: v2109

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@github-actions github-actions released this 24 Sep 03:20
  • Introduced the Standard renderer, a new alternative to ray tracing designed to preserve the original game's lighting, colors, and atmosphere without requiring hardware ray tracing.
    • Improvements over the base game's renderer:
      • Added omnidirectional shadows for shadow-enabled point lights, extending the original renderer's spotlight-only shadow support.
      • Added contact-hardening soft shadows, with sharper edges near the casting object and softer shadows farther away.
      • Replaced the original screen-space ambient occlusion with horizon-based ambient occlusion (HBAO) for contact shading.
      • Added temporal antialiasing and upscaling, including FSR 3.1 and XeSS where supported.
  • Standard rendering includes the original point, spot, and box lighting, along with shadow maps, ambient occlusion, water reflections, fog, decals, particles, and translucent materials.
  • Added a choice between Standard and Ray Traced rendering in the graphics settings, with both modes available for editor previews. GPUs without hardware ray-tracing support automatically use Standard.
  • Added DirectX support on Windows, alongside Vulkan.
  • Improved lighting, colors, and brightness in the ray-traced renderer.
  • Improved darkness detection to account for light bouncing off nearby surfaces, making sanity loss more forgiving in indirectly lit areas.
  • Fixed flickering and disappearing shadows in scenes with many lights.
  • Fixed texture artifacts around cutout edges.
  • Improved particle blending and visual effects.
  • Updated upscaling support across graphics backends.
  • Improved editor previews, thumbnails, and camera captures.
  • Updated campaign lighting settings.
  • Improved graphics compatibility and rendering reliability.

Release: v2108

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@github-actions github-actions released this 23 Sep 07:42

Full Changelog: v2107...v2108

Release: v2107

Release: v2107 Pre-release
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@github-actions github-actions released this 23 Sep 06:43
feat: bias light probe and fix edge artifact for flesh

Signed-off-by: Michael Pollind <mpollind@gmail.com>

Release: v2105

Release: v2105 Pre-release
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@github-actions github-actions released this 23 Sep 05:27
c5b832f
feat: initial support for DX12 (#129)

* feat: initial support for DX12

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: imporve d3d12 support

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: fix editor D3D12

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: update deltas for box lights

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: imporove support for Level editor and resolve D3D12 validation
errors

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: fix particle blending and fix vulkan backend for linux

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* feat: fix ci test

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* fix test win

Signed-off-by: Michael Pollind <mpollind@gmail.com>

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Signed-off-by: Michael Pollind <mpollind@gmail.com>