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v0.2.11
EasyRPG Editor 0.2.11
Map
- A double right-click switches between the lower and the upper layer, as in RPG Maker 2003.
- Dragging with the middle mouse button moves the map view, whatever the tool.
- Ctrl + mouse wheel zooms the map on Linux again (Cmd or Ctrl + wheel on macOS), and the wheel works again on the palette, the map tree preview and the sliders.
- Copying tiles with a one-cell right-click drag no longer crashes the Editor, and reverse drags no longer lose their edge cells.
- Auto-scrolling panoramas move in the Editor at EasyRPG Player's speed, and changing the speed keeps the picture where it is.
- The panorama preview in Map Properties scrolls as in the game when auto-scroll is on.
Palette
- When the palette is wide enough, it shows lower-layer tiles on the left and upper-layer tiles on the right, picking a tile switches to its layer, and a selection never mixes the two layers.
Music and sound
- MIDI music now plays on Linux (FluidSynth with a system soundfont) and on Windows (Microsoft GS Wavetable Synth), as in EasyRPG Player, with the Player's FM synthesizer as a fallback.
- The battle animation preview plays its sound effects, and its Play and Stop buttons, like those of the Resource Manager, now have icons.
Soundfonts
- Project Settings > EasyRPG Player can give the game its own soundfont, an SF2 file checked when chosen and copied into the game folder as easyrpg.soundfont.
- Settings > Paths > MIDI soundfont sets the soundfont the Editor uses when a game has none.
- The Jukebox, the sound pickers and the Resource Manager play MIDI music with the soundfont players would get, and the Jukebox's MIDI Soundfont drop-down lets you compare the others.
- Test play gives the Player the game's soundfont (or the Editor's default), unless "Player's Soundfont" is checked in Test Play Options.
- Export lists the game soundfont and its size, says when MIDI music has none, and stops if easyrpg.soundfont is not a valid SF2.
- The Windows Editor now has FluidSynth built in to play soundfonts.
- A new help section explains the order in which EasyRPG Player picks a soundfont.
RTP
- Settings lists several RTP folders in a table you can reorder, with one marked as the default for RPG Maker 2000 games and one for RPG Maker 2003 games.
- A game can use another RTP folder (This Game), which the Editor remembers without changing the game's files.
- Files a game lacks are taken from its RTP folder, then from the other folders in order, everywhere in the Editor and in test play.
- Add > Download EasyRPG RTP... downloads the free EasyRPG RTP and adds it to the list.
Project Settings
- A new Screen section sets the game's screen size (the player's choice, 320×240 only, widescreen, ultrawide or custom) and can center maps smaller than the screen.
Settings and windows
- Settings > General has a Color scheme option: System, Light or Dark.
- Test Play Options can set the Player's window size, 1 to 4 times the game's screen.
- The Database window opens larger the first time, sized to the screen.
- The Chipset tab highlights the tile (or direction) under the pointer, and dragging over the tiles paints them again.
- On macOS, About comes first in the application menu and Check for Updates sits just above Quit.
- The French translation covers everything new.
Full Changelog: v0.2.10...v0.2.11