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v0.2.11

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@oulianov oulianov released this 08 Nov 16:10
· 11 commits to editor-ux since this release

EasyRPG Editor 0.2.11

Map

  • A double right-click switches between the lower and the upper layer, as in RPG Maker 2003.
  • Dragging with the middle mouse button moves the map view, whatever the tool.
  • Ctrl + mouse wheel zooms the map on Linux again (Cmd or Ctrl + wheel on macOS), and the wheel works again on the palette, the map tree preview and the sliders.
  • Copying tiles with a one-cell right-click drag no longer crashes the Editor, and reverse drags no longer lose their edge cells.
  • Auto-scrolling panoramas move in the Editor at EasyRPG Player's speed, and changing the speed keeps the picture where it is.
  • The panorama preview in Map Properties scrolls as in the game when auto-scroll is on.

Palette

  • When the palette is wide enough, it shows lower-layer tiles on the left and upper-layer tiles on the right, picking a tile switches to its layer, and a selection never mixes the two layers.
Screenshot 2026-11-08 at 15 58 10

Music and sound

  • MIDI music now plays on Linux (FluidSynth with a system soundfont) and on Windows (Microsoft GS Wavetable Synth), as in EasyRPG Player, with the Player's FM synthesizer as a fallback.
  • The battle animation preview plays its sound effects, and its Play and Stop buttons, like those of the Resource Manager, now have icons.

Soundfonts

  • Project Settings > EasyRPG Player can give the game its own soundfont, an SF2 file checked when chosen and copied into the game folder as easyrpg.soundfont.
  • Settings > Paths > MIDI soundfont sets the soundfont the Editor uses when a game has none.
  • The Jukebox, the sound pickers and the Resource Manager play MIDI music with the soundfont players would get, and the Jukebox's MIDI Soundfont drop-down lets you compare the others.
  • Test play gives the Player the game's soundfont (or the Editor's default), unless "Player's Soundfont" is checked in Test Play Options.
  • Export lists the game soundfont and its size, says when MIDI music has none, and stops if easyrpg.soundfont is not a valid SF2.
  • The Windows Editor now has FluidSynth built in to play soundfonts.
  • A new help section explains the order in which EasyRPG Player picks a soundfont.
Screenshot 2026-11-08 at 17 12 38

RTP

  • Settings lists several RTP folders in a table you can reorder, with one marked as the default for RPG Maker 2000 games and one for RPG Maker 2003 games.
  • A game can use another RTP folder (This Game), which the Editor remembers without changing the game's files.
  • Files a game lacks are taken from its RTP folder, then from the other folders in order, everywhere in the Editor and in test play.
  • Add > Download EasyRPG RTP... downloads the free EasyRPG RTP and adds it to the list.
Screenshot 2026-11-08 at 17 12 05

Project Settings

  • A new Screen section sets the game's screen size (the player's choice, 320×240 only, widescreen, ultrawide or custom) and can center maps smaller than the screen.

Settings and windows

  • Settings > General has a Color scheme option: System, Light or Dark.
  • Test Play Options can set the Player's window size, 1 to 4 times the game's screen.
  • The Database window opens larger the first time, sized to the screen.
  • The Chipset tab highlights the tile (or direction) under the pointer, and dragging over the tiles paints them again.
  • On macOS, About comes first in the application menu and Check for Updates sits just above Quit.
  • The French translation covers everything new.

Full Changelog: v0.2.10...v0.2.11