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v4.7.2.126

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@github-actions github-actions released this 20 Oct 09:42
· 185 commits to main since this release

2dog 4.7.2.126 improves Avalonia frame pacing and fixes continuous mouse look in Windows hosts. It targets Godot 4.7.2 and .NET 10.

Changes

  • Smoother Avalonia rendering. Sessions disable Godot's low-processor mode to avoid extra frame delays. Windows hosts now use Avalonia's compositor timing by default, avoiding a competing engine FPS limiter that could reduce the frame rate.
  • Reliable mouse look in Windows Avalonia hosts. Right-click camera drags receive continuous relative motion instead of stopping after a brief jerk. Captured and confined mouse modes operate on the visible control, and the hidden Godot window no longer steals mouse capture. Losing focus or deactivating the window releases held mouse buttons and capture, preventing stuck input.

Upgrading

Commit your project changes, then run from the Godot project directory:

dnx 2dog@4.7.2.126 update

Managed packages: 4.7.2.126. Native and tools packages: 4.7.2.31.

The Windows mouse-capture fix requires both the updated Avalonia package and the updated native packages. No host source changes are required.

On Windows, GodotSessionOptions.MaxFramesPerSecond = 0 (the default) now follows the compositor instead of setting a separate engine limiter from connected screen refresh rates. Set an explicit positive value if you need a specific engine FPS cap. Captured mouse motion currently follows Windows pointer acceleration.

Full Changelog: v4.7.2.125...v4.7.2.126