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2.16.2
- Adds a method to set mouse inputs as initial bindings - Adds a way to set the initial bindings to nothing (good for when you want to make a keyboard input but don't have something on the gamepad for it) - Fixed a bug where the control path and groups weren't being set properly on the bindings. - Added `FlipImages` to `RebindingHelper`. Used for horizontal axes. Should fix the bug where the new input binding OWML didn't work at all