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Coaster v0.2.1
Final release of the v0.2 board line. The hardware design has moved on to v0.3 (see pcb/ on main), so this release wraps up everything needed to build, flash, and print the v0.2 coaster.
Changes since v0.2.0
- Firmware: long-press brown-out fix — the show now plays only on a true power-on reset (
PORF), making a worn-battery reset-relight loop impossible, with a soft-start settle phase so a cell depressed by a long press recovers before the bright phase. - Enclosure: first release of the 3D-printed shell. The FreeCAD source (
enclosure/coaster.FCStd) is now in the tree with a headless STEP/STL export build (make -C enclosure build).
Assets
| Asset | Notes |
|---|---|
coaster-v0.2.1-firmware.hex |
ATtiny13A, 282 bytes. Fuses: lfuse=0x6A, hfuse=0xFD (1.8V BOD). Flashing recipe and gotchas in the README at this tag |
coaster-v0.2.1-schematic.{svg,png} |
Schematic renderings of the v0.2 board |
coaster-v0.2.1-schematic.net |
Protel netlist (canonical machine-readable circuit) |
coaster-v0.2.1-{top,bottom,shield}.stl |
3D printing assets: spiral-flexure lid, PCB tray, thin insert between PCB and lid |
coaster-v0.2.1-{top,bottom,shield}.step |
Same bodies as STEP, for CAD interference checks |
The schematic assets describe the v0.2 board and are carried over from tag v0.2.0 (the v0.2 EasyEDA design source lives in the tree at that tag); the pcb/ directory at this tag already contains the in-development v0.3 KiCad design.