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v0.2.0

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@github-actions github-actions released this 05 Nov 09:29

New

  • Water reacts now. Ponds and pools ripple when you shoot them or walk through them, on maps that allow it.
  • Settings in the Performance menu take effect right away. Fog distance, texture detail, filtering and detail textures no longer need a map reload.
  • Characters blend smoothly into their next animation instead of snapping to it.

Improved

  • Better frame rates. The world, sprites and particles all cost less to draw, and new effects no longer load on the main thread.
  • Sharper textures and less colour banding.
  • Fog and the light on your weapon and on people now fade when you walk between areas, instead of changing all at once.
  • Water looks calmer, runs smoothly at any frame rate and shows the right material for each map.
  • Ragdolls were rebuilt. They stay out of walls, and piles of bodies settle down.

Fixed

  • Physics no longer jumps around on a long frame or at 60 frames per second.
  • Light glows only show near their light and no longer appear from too far away.
  • The hurt bars and skull show on every hit.
  • Quick key taps, mouse clicks and wheel turns are no longer lost.
  • Mouse buttons no longer stick when the game window loses focus.
  • The cursor locks again after you close the map.
  • A broken music file no longer crashes the game.
  • Sounds with no fade-in are no longer silent, and sounds no longer pop when stopped during a fade-in.
  • The world no longer goes blank for a moment while a material loads.
  • Shadows and decals no longer go wrong after a map change.
  • Particles draw in the right order.
  • Surfaces that change their look during play now draw correctly.

Other

  • Code cleanup and more automated tests. You won't see these, but they make future fixes safer.

v0.1.0

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@github-actions github-actions released this 03 Nov 09:14