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province loading causes no port exit in location gen
maximum land height not respected
waterports now clear when loading ports
fix continent loading to ignore all water pixels, assign provinces to the best matching instead of first continent
many other small fixes...
Features
png write should have a log message to output the path it writes to
new land input mode using a "simple heightmap"
apply altitude effects on simple temperature input
apply altitude effects on simple humidity input
more selecteable presets for heightmap
low randomness
medium randomness
high randomness
continents
atoll
border mode:
detect all contiguous areas, independent of colour
ignore black pixels
give all of these contiguous areas a unique colour
run the expansion into the black borders by land mask
use border mode for segment/supersegment/provinces input
helper images/better loading:
black borders will be filled according to areas given (e.g. land/sea distinction for supersegments, or none at all for heightmap)
export template files to "templates" folder:
templates are: land/sea mask/worldmap/typemap
Segments/supersegments/provinces
loading mode where it just finds all areas that are between black borders
independent of colour, makes predrawing easier
template creatiom
for segments template, use supersegment borders
for provinces, use segment borders
Fwg::Areas::Area now holds locations
Fwg::Areas::Area now holds neighbours as Areas
Refactor all Areas that tracked neighbours
Navmesh update: refactor navmeshgeneration to take a structure that maps locations to Fwg::Areas::Area
allows us to pass in all areas
this allows to use a subset of locations per Fwg::Areas::Area.
we no longer iterate over regions->locs, but instead over the mapentry of the region_ptr to a list of locations.
we can still use the "neighbourhood" mapping we used before, where we accessed region->neighbours->their_locs
sparse network generation:
allow inputting nodes into graph based ONLY on province centers
"preinput of mesh", in which we integrate the locations as usual
Included from ArdaGen
dragging in topography images causes auto load of all locations
force continent generation before civilisation
fixed low average development
Features:
use border fill and area detection for country loading
strategic regions loading
use border fill and area detection
template generation:
give the state map as a template
random partitioning is no fun, as it will not be accurate
country visualisation (so the output can easily be loaded again)
with black borders
without black borders
showing states/provinces (with country borders)
async load of strategicregions
reposition button strategicregion borderinput
fix country loading inaccuracies
visualise country image water not as black
Changed urbanisation/agriculture calc, Based it on locations
Civilization rework
separate loading of location types
loading ports
Overlay type loading
topography resets locations
Rpx general
maximum map size limit per module
Refactor modules to do less, until finally remove them
Hoi4
Bugfixes:
fix crash on loading a states textfile due to empty lines not being handled
add at least one airbase per country, even if they don't have air tech
fix invalid techs:
basic_medium_battery
basic_medium_shell
do not allow naval industry increase in non-naval state
fix stratregion bug, where no land strategic regions are found
was this: strategic region poissondisk start points sometimes fails with 0 points
clear units of countries when evaluating details
reduce amount of units
unit numbering fix
VPs placed on important cities
ensure port is placed in province with coast access, preventing state errors for naval bases
ports placed on port locations (if present)
Features
Added coal
increased base navy amount
Hoi4 Logistics are a mess
rework based on connection graph
cross-country connections
localisation for all languages
english default, but at least there is SOME loc instead of just the localisation keys
generate localised factions
a few, so generic mod can have nations join them
Hoi4: Refactor political system to enum and map<political system, popularity>
-country input can now be loaded after image, and always on top of current countries.