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v0.11.0
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panik4
released this
08 Jul 20:45
Fwg
Bugfixes
Fix segment generation failing for small patches
Fix bitmap loading for bitmap formats with extended headers
Fix normalisation util method for uniform data
Features
Determinism in generation from seeds
Improved Area generation
Overhaul of terrain generation
Added Heightmap processing pipeline and editor
valid for both input and random generation
Added Climate processing pipeline and editor
valid for input
allows better control over biome transitions
ArdaGen
Bugfixes
Fix memory leak in culture generation
Features:
util methods to free smaller clusters from superregion
add lloyd relaxation for better strategic region generation
Improve superregion postprocessing
Try to achieve more unique names for area generation
Many changes to guarantee determinism per step and seed
Language generation now based on seed
Increase default amount of land superregions
Rpx general
Autocreate mod folder for game if not yet existing
Sanitize a few paths
Hoi4
Update hoi4 resources for compatibility with game version 1.19
Hoi4 mods now have the same checksum given the same seed and config
First random resource decisions generated for hoi4
Random decisions, changes to characters
Small changes to advisor and leader traits for hoi4
Increase default industry
Modify terrain texture translation map
Bugfixes:
[Hoi4] Fix incorrect terrain colourmap being written to hoi4 terrain colourmap file
[Hoi4] Fix naval base levels always being level 1
[Hoi4] Fix invalid old_guard_ traits for navy and air chief traits
[Hoi4] Fixed unit namegen numbering
[Hoi4] Fix support regiment coordinates
[Hoi4] Fix weather chances in strategic region weather
[Hoi4] Fix portraits used for generic advisors
[Hoi4] Fixed rare bug where countries would generate far too many divisions due to high average development
[Hoi4] Fixed wrong template selection for carriers for mtg causing odd variants without hangar space
[Hoi4] Fixed large ship assignment for smaller nations, should focus more on surface raiders
[Hoi4] Fixed tech level assignment despite missing prerequisites
[Hoi4] Fixed empty fleets being generated for countries without ships
[Hoi4] Refactor random tech assignment to reduce code duplication
Features
Reduce usage of // in paths
Use auto UI scaling from FwgUI
Determinism refactoring
Update configs with new values for heightmap generation
UI
Auto UI Scaling based on window resolution
Update layer settings to display proper text for fractal settings
Add workingDirectory validation in main
sanitize usage of / in paths
Add new guard system to UI to display which steps are missing for generation to proceed
Major refactoring of land loading and generation
unified and simplified flows
clearer distinctions of processing steps
Refactoring of layout
Add new GridLayout Element
Use new element, adding buttons and other fields to it
New layer configuration layout
Heightmap altitude processing pipeline editor
Allows editing steps and their parameters
Fix bug of incorrectly used landinput path and visualisation
Add pipeline editor to climate input
Pipeline editor with adjustable processing steps available for climate input
Fix crash in language selection tab
workingdirectory validation
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