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RandomParadox v0.11.0

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@panik4 panik4 released this 08 Jul 20:45
· 400 commits to main since this release

Fwg

Bugfixes

  • Fix segment generation failing for small patches
  • Fix bitmap loading for bitmap formats with extended headers
  • Fix normalisation util method for uniform data

Features

  • Determinism in generation from seeds
  • Improved Area generation
  • Overhaul of terrain generation
  • Added Heightmap processing pipeline and editor
    • valid for both input and random generation
  • Added Climate processing pipeline and editor
    • valid for input
    • allows better control over biome transitions

ArdaGen

Bugfixes

  • Fix memory leak in culture generation

Features:

  • util methods to free smaller clusters from superregion
  • add lloyd relaxation for better strategic region generation
  • Improve superregion postprocessing
  • Try to achieve more unique names for area generation
  • Many changes to guarantee determinism per step and seed
  • Language generation now based on seed
  • Increase default amount of land superregions

Rpx general

  • Autocreate mod folder for game if not yet existing
  • Sanitize a few paths

Hoi4

  • Update hoi4 resources for compatibility with game version 1.19
  • Hoi4 mods now have the same checksum given the same seed and config
  • First random resource decisions generated for hoi4
  • Random decisions, changes to characters
  • Small changes to advisor and leader traits for hoi4
  • Increase default industry
  • Modify terrain texture translation map

Bugfixes:

  • [Hoi4] Fix incorrect terrain colourmap being written to hoi4 terrain colourmap file
  • [Hoi4] Fix naval base levels always being level 1
  • [Hoi4] Fix invalid old_guard_ traits for navy and air chief traits
  • [Hoi4] Fixed unit namegen numbering
  • [Hoi4] Fix support regiment coordinates
  • [Hoi4] Fix weather chances in strategic region weather
  • [Hoi4] Fix portraits used for generic advisors
  • [Hoi4] Fixed rare bug where countries would generate far too many divisions due to high average development
  • [Hoi4] Fixed wrong template selection for carriers for mtg causing odd variants without hangar space
  • [Hoi4] Fixed large ship assignment for smaller nations, should focus more on surface raiders
  • [Hoi4] Fixed tech level assignment despite missing prerequisites
  • [Hoi4] Fixed empty fleets being generated for countries without ships
  • [Hoi4] Refactor random tech assignment to reduce code duplication

Features

  • Reduce usage of // in paths
  • Use auto UI scaling from FwgUI
  • Determinism refactoring
  • Update configs with new values for heightmap generation

UI

  • Auto UI Scaling based on window resolution
  • Update layer settings to display proper text for fractal settings
  • Add workingDirectory validation in main
  • sanitize usage of / in paths
  • Add new guard system to UI to display which steps are missing for generation to proceed
  • Major refactoring of land loading and generation
    • unified and simplified flows
    • clearer distinctions of processing steps
  • Refactoring of layout
    • Add new GridLayout Element
    • Use new element, adding buttons and other fields to it
    • New layer configuration layout
  • Heightmap altitude processing pipeline editor
    • Allows editing steps and their parameters
    • Fix bug of incorrectly used landinput path and visualisation
  • Add pipeline editor to climate input
    • Pipeline editor with adjustable processing steps available for climate input
  • Fix crash in language selection tab
  • workingdirectory validation