Here's an implementation of Blue Archive's Gacha System. I believe it to be correct, though I'm always willing to accept corrections if you have any!
Here's what's needed in order to call .roll()
and .roll10()
.
let mut students_str = String::new();
let mut students = File::open("./examples/students.json").unwrap();
students.read_to_string(&mut students_str).unwrap();
let students: Vec<Student> = serde_json::from_str(&students_str).unwrap();
This Repo contains students.json
(in the examples directory) which is an Array where each object within the array contains a Student's Japanese name, English TL name and rarity.
// Here we construct a hypothetical banner featuring a gacha poll of
// everybody but Nozomi
let banner_students: Vec<Student> = students
.iter()
.filter(|student| student.name != "ノゾミ")
.map(|student| student.clone())
.collect();
let hoshino = find_student(&students, "ホシノ").unwrap()
.into_priority_student(7.0 / 2.0);
let shiroko = find_student(&students, "シロコ").unwrap()
.into_priority_student(7.0 / 2.0);
let priority_students = vec![shiroko, hoshino];
let gacha = GachaBuilder::new(79.0, 18.5, 2.5)
.with_pool(banner_students)
.with_priority(&priority_students)
.finish()
.unwrap();
let pickup_banner = BannerBuilder::new("ピックアップ募集")
.with_name_translation(Language::English, "Rate-Up Registration")
.with_sparkable_students(&priority_students)
.with_gacha(&gacha)
.finish()
.unwrap();
After selecting all the students for the banner, we want to declare which units are on rate-up if there are any. In this example, Hoshino and Shiroko have unique rates.
The BannerBuilder
and GachaBuilder
structs are builders that set up the actual gacha system. After a Banner
has successfully been built using the Banner Builder
, we can call:
let student: Student = pickup_banner.roll();
// or
let students: [Student; 10] = pickup_banner.roll10();
to perform gacha rolls using the configurations encoded above.