Parse SDK for .NET, Xamarin, Unity.
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TheFanatr and montymxb Refactor Entire Project into .NET Standard (#284)
* Completely refactored the entire solution to just be one .NET Standard 2 project with a unit test.

* Updated dependencies to fix the issue pointed out by @danibjor, and re-added support for AppVeyor through the use of OpenCover.

* Attempted to make AppVeyor support work properly.

* Added AppVeyor code coverage analysis support.

* Added AppVeyor Console unit testing support.

* Corrected syntax formatting across all files in the Parse project, added NuGet package metadata to the Parse project because NuSpec file metadata declaration not supported for .NET Standard projects, added XML code documentation, and modified the AppVeyor configuration to upload the build-created NuGet package to the build console as an artifact.
Latest commit 674a6a0 Feb 2, 2018

Parse SDK for .NET

Build status codecov Nuget License

Getting Started

The SDK is available for download on our website or our NuGet package.

Using hosted Parse

Before executing the following code, be sure to read the guide for Unity on

using Parse;

// some code of initialization..

ParseClient.Initialize(new ParseClient.Configuration {
    ApplicationId = applicationID,
    WindowsKey = dotnetKey,

    // the serverURL of your hosted Parse Server
    Server = "<YOUR SERVER URL>"

Building The Library

You can build the library from Visual Studio 2013+ or Xamarin IDE. You can also build the library using the command line:

:: In Windows:
MSBuild Parse.sln
# In Unix with Xamarin SDK installed:
xbuild Parse.sln

Results can be found in Parse/bin

How Do I Contribute?

We want to make contributing to this project as easy and transparent as possible. Please refer to the Contribution Guidelines.


Copyright (c) 2015-present, Parse, LLC.
All rights reserved.

This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant 
of patent rights can be found in the PATENTS file in the same directory.