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Six Golden Coins v0.2.0

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@github-actions github-actions released this 01 Nov 04:25
· 8 commits to main since this release

Added

  • Expanded levels (Settings → Mods → Levels, on by default): Tree Zone 2 is
    rebuilt as one connected map. Its pipe no longer teleports Mario between
    sections, and the camera scrolls freely to the level's edges. Turn the
    setting off to play the original layout.
    • Tree Zone 3's camera scrolls freely through its pipes instead of sliding
      between rooms (with Expanded levels on).
    • Scenery for Tree Zones 1, 2 (rebuilt), 3, 4 and 5, the zone's bonus level
      and the Tree Zone map in widescreen and zoomed-out views.
    • Cloud scenery around the Tree Zone boss arena in widescreen and zoomed-out
      views, also available in the Scenery Editor.
  • Spin jump button: ZL / ZR on a controller (C on the keyboard) spins Mario
    while he is in the air, without holding Down. Rebind it in Settings →
    Controls; existing settings files pick up the new default.

Changed

  • With the Modern status bar, the overworld hub's lives and coins appear in
    the top-left corner instead of the bottom-right strip.

Fixed

  • Modern HUD counters let arena scenery show through their gaps instead of
    leaving white rectangles. Glyphs and outlines remain visible in native and
    DX rendering, and native pause flashes keep the HUD background transparent.
  • Tree Zone 3's outdoor entrance keeps its original DX colors when the hive's
    palette loads while the entrance is still visible in widescreen or zoomed-out
    views.
  • Boss arenas no longer draw the preceding level's scenery with the arena's
    DX tiles and palettes. Arena scenery follows the camera's picture instead
    of the center of the window.
  • Modern status bar counters render correctly in levels whose palettes use
    different colors for the original status strip's background and numbers.
  • Scenery Editor: boss arenas show the screen the fight is played on, not the
    part of the arena layout beside it.
  • In widescreen and zoomed-out views, the camera pans smoothly between rooms
    instead of jumping at the start and end of each screen transition.
  • In widescreen and zoomed-out views, the camera no longer races past the end
    of an autoscroll level when Mario walks left of the screen's middle.
  • In widescreen and zoomed-out views, distant objects no longer trigger
    proximity behavior too early, including Pumpkin Zone spikes and the
    hippo level's waiting bobbers.
  • In widescreen and zoomed-out views, defeated enemies, respawning enemies
    and Wario's Castle mines use the visible area's edges, preventing enemies
    from disappearing or respawning while still in view.
  • In zoomed-out views, Mario's death animation follows a continuous arc and
    fades after he falls below the visible area.