Repository navigation
Releases
v0.1.0-alpha.1
Today, my goal was to add a mouse sprite for the “Hunt” game, since we are about to go into data collection and right now our mouse is a triangle. Time to update the programmer art (a triangle that bounces across the screen) with some better programmer art! I need a mouse sprite from a top-down perspective, as I want the mouse to be as dynamic as possible and give as much information to the player as possible while bouncing around the screen. I want a realistic style to reduce the abstraction between the cat and recognizing prey.
I decided to go with modeling a mouse in Blender, as having a 3D model as a base will allow generating a sprite sheet with consistent proportions that is easy to change. This is my first time diving into Blender for a project, so I am following a simple tutorial called: “How to create a low Poly mice mouse in Blender Tutorial” by 1 minute Blender on YouTube.
Now that the little guy is made, time to turn him into a sprite!
From here, I imported him into Unity and started work on integrating the art into the demo. Firstly, the sprite needed to rotate properly when it changed direction. Then, I added a "Cat Detector" which will eventually be replaced with an integration with a Kinect camera that will track the cat's current position. For now, it follows the mouse position, and the mouse moves away from the cat's position when the cat is close. Otherwise, it bounces around randomly.
I also changed the squeak behavior, which used to squeak when the mouse bounced on a wall. Now it squeaks in a randomized interval of time, which guarantees that the mice will squeak to get a cat's attention and the game will be squeakier with more mice on screen at the same time.
2025-11-01.17-08-41.Creator.1080p60.mp4
v0.1.0-alpha
Start HuntGame with mouse (a triangle) that on play bounces around in a random direction and plays a squeak when hitting the walls of the game.