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test-arm-779-depthnearest

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@peiikai peiikai released this 15 Nov 13:36
· 6 commits to main since this release

Warning

This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.

This test build is for #779. It replaces test-arm-779-pushcb and is the v0.6.0 code plus these fixes:

  • #803: on Windows on ARM, the game code build no longer stops with "a security check stopped it".
  • #802: on Qualcomm's own Vulkan driver, constant-buffer push constants are off by default, so the picture and the file select's text draw.
  • New: depth images whose format the driver can't filter are sampled without filtering. This is meant to bring back the sunlight and shadows on Adreno.

Unzip it into a new folder and start it as before, without any LARECOMP_* settings.

What to try: outside Link's house. Tell us whether the sunlight and shadows are back, and attach lasrecomp.log from the data folder.

Built from cbcd121 (release/0.6 with PR #803, PR #802 and branch fix/779-adreno-shadow).

File sha256
LAS.Recomp-test-arm-779-depthnearest-windows-arm64.zip 550d9c5d1d41306356087bd267ff1a3e98c048013bc76f99fdb3f96ff1e581e5
LAS.Recomp-test-arm-779-depthnearest-linux-aarch64.AppImage 054c5e0a0d54794a85b0fff6d1c007ce4c4c2ffa89444e371e436c559992c0dc