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Experimental builds
Warning
These builds are experimental. They are for platforms that aren't official but are available for testing, so expect problems. For everything else, use the latest release.
The latest build for each platform is below. Each new build replaces the old one, and the game tells you on its start screen when a newer one is here.
- Linux aarch64 (ARM):
linux-aarch64.AppImage - Windows on ARM:
windows-arm64.zip(Windows 11 on ARM, with a Vulkan 1.3 graphics driver) - Android:
android.apk(requirements)
Help us make these better
We really want to hear how these builds run on your device, good or bad. We don't have most of this hardware ourselves, so your reports are how these platforms get better. When something doesn't work, we'll work through it with you on the issue, make test builds for you to try, and fix what we can.
To report, open an issue on the issues page with your device, its graphics driver, screenshots of anything that looks wrong, and the log (lasrecomp.log in the data folder).
test-608-surround
Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #608. It is the Beta 6 work in progress plus this change:
- #608: a new setting, Audio > Output: Stereo or 5.1. Stereo is the default and sounds as before. 5.1 sends the game's own surround mix to a 5.1 system: center, LFE and the two rears.
On Windows, unzip it into a new folder and keep your normal install as it is. Set up your game files from the start screen as before. If it offers to update, skip that while you test.
What to try: set Audio > Output to 5.1, with Windows set to 5.1 for your receiver or sound card. Check that sound comes from the center, the rears and the subwoofer. Caves and dungeons use them the most, and the opening movie puts a lot in the center. Tell us how it sounds on #608, and attach lasrecomp.log from the data folder if anything sounds wrong.
Built from 42f0aa3.
| File | sha256 |
|---|---|
LAS.Recomp-test-608-surround-windows.zip |
ab14e174f8ad0968e49fe854714965d28c194dca91762985be45ec1b6316188f |
test-602-ao
Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #602. It is the Beta 6 work in progress plus these changes:
- #602: a new setting, Video > Ambient occlusion: Default, High or Off. Default is the Switch's own, as before. High draws it at up to twice that size, so its edges at wall bases and around objects are sharper. Off removes these soft shadows.
- #602: this build changes how the Frame Generation toggle works on Vulkan.
Updated: this build changes the Frame Generation toggle. If you downloaded it before, download it again.
On Windows, unzip it into a new folder and keep your normal install as it is. Set up your game files from the start screen as before. If it offers to update, skip that while you test.
What to try: with your usual setup (2x, SMAA, Remove Blur), look around Toronbo Shores where your video was and switch Video > Ambient occlusion between Default, High and Off to compare. Tell us how it looks on #602, and attach lasrecomp.log from the data folder if anything is off.
Frame Generation: if your display runs at 144 Hz, change Frame Generation on and off a few times during play and say on #602 whether the stutter appears. Please attach lasrecomp.log from that run.
Built from 92e1858.
| File | sha256 |
|---|---|
LAS.Recomp-test-602-ao-windows.zip |
f8f99cac180cdf49afbc34743bfe6d9b1410172206d0275904491d8738254511 |
test-555-bowwow
Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #555. It is the Beta 6 work in progress plus this fix:
- #555: on Vulkan, BowWow no longer draws broken (stray brown and dark triangles, chain links floating off him, parts out of place) the first time you enter his room in the Moblins' cave.
On Windows, unzip it into a new folder and keep your normal install as it is. Set up your game files from the start screen as before. If it offers to update, skip that while you test.
What to try: with the Vulkan renderer, load a save from before the Moblins' cave (or your save at the cave entrance) and walk into BowWow's room. Also check BowWow after an area load and after leaving a house, where he drew wrong in earlier versions. Tell us how he looks, and attach lasrecomp.log from the data folder if anything is off.
Built from c2b2003.
| File | sha256 |
|---|---|
LAS.Recomp-test-555-bowwow-windows.zip |
5789f0596b961c481ff8b6b39cbdd2727620afb2a85d54923210f8c1ac855d84 |
test-574-snow
Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #574, #575 and #577. It is the Beta 6 work in progress plus these fixes:
- #574: in snow, Link, NPCs, enemies and animals now get a light dusting of snow on top, so they match the scenery. The fox and the cuccos no longer look off, and the dark smudges on the ground (under the flying rooster statue, by the fox) are gone.
- #575: the patch at the top of the walkway left of Mabe Village's well no longer flickers between snow and dark ground.
- #577: in autumn colours, the ground tile under the bush on the path to Animal Village no longer stays green.
Updated: cast shadows stay dark under snow again (the fox, signs and statues, the shade under big trees), and the snow dusting on characters is lighter. If you downloaded this build before, download it again.
On Windows, unzip it into a new folder and keep your normal install as it is. Set up your game files from the start screen as before. If it offers to update, skip that while you test.
What to try: play in snow or a storm around Mabe Village, and look at the bush on the path to Animal Village with autumn colours. Tell us how it looks, and attach lasrecomp.log from the data folder if anything is off.
Built from a51ef3b.
| File | sha256 |
|---|---|
LAS.Recomp-test-574-snow-windows.zip |
560ac9b86267ef0d0d0e15d3db6a2621d55c589c78bb6d259b89ca7894137e65 |
Test build: beta6-preview
Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This is a test build of Beta 6 as it is now, before its release. It may have bugs that Beta 5.4 doesn't.
When the official Beta 6 is out, the start screen offers it as an update. Take that update and use Beta 6 from then on.
On Windows, unzip it into a new folder and keep your normal install as it is. Set up your game files from the start screen as before. The first start prepares shaders for longer than usual.
Report problems on GitHub issues and attach lasrecomp.log from the data folder.
Built from d4fce90.
| File | sha256 |
|---|---|
LAS.Recomp-test-beta6-preview-linux-aarch64.AppImage |
e929105733eea9e713b6e8b003700f86e6709bb79d2c131c5a14bfabe90748d5 |
LAS.Recomp-test-beta6-preview-linux-x86_64.AppImage |
b3e0cb3a06bc499c0ae5bc511ed96ef8599c3ac180a00a15bb96584e0a595bbc |
LAS.Recomp-test-beta6-preview-macOS.dmg |
e06fe2802d803c2df99d4d9cb90ca6f418c73f3348e514dc6cb40f108197c16a |
LAS.Recomp-test-beta6-preview-windows.zip |
95a14b58d8295aa1aaaa5d71cb2b55d5503b2aa4a65cab39d3b8910d16d951d6 |
Beta 5.4
Beta 5.4 fixes crashes, BowWow's look after loading an area, lines on grass, and controller and randomizer problems.
Fixed
- The start screen no longer crashes when you click the colour rows on the Cosmetics tab.
- The game no longer crashes on text with a letter the font doesn't have, such as the German owl text in Pothole Field (#452).
- BowWow no longer looks broken (flashing teeth, wobbly eyes) after leaving a house or loading an area, on Mac, Windows and Linux (#463).
- No more haze or dark lines on grass at higher resolutions (#356), including at uneven resolution scales on Windows and Linux (#413).
- The game follows the controller you're using, not only the first one connected (#455, #456).
- Chinese text uses the Chinese system font everywhere (#389).
- Randomizer: items from bushes, pots and digging are picked up on the first touch.
- Randomizer: with randomized enemies, the stairs under the Armos statues stay open.
- Randomizer: a peach tunic colour no longer turns skin-coloured.
- Randomizer: seed files are read correctly on Windows (dig spots, seashell spots, Triforce pieces, souls and enemies).
- Randomizer: Ulrira's phone call still works with Treat Tunics as Upgrades.
- Dungeon Room Shuffle: the logic knows which ledge doorways you can only drop down from.
- Dungeon Room Shuffle: a doorway never leads back into its own room in Coupled mode.
- Dungeon Room Shuffle: rooms that span several cells keep their own roof and fade.
- Dungeon Room Shuffle: dungeon pots count in logic by their own room, and shutter doors need what beats that room's enemies (for example the shield for spiked beetles).
- Tracker on Windows: seed settings show, Tarin and the beach count as collected, and excluded checks are hidden (#441).
- The rupee cheat and the save editor stop at 9,999 like the game. Thanks to @gsel001.
Built from fb45ad6.
| File | sha256 |
|---|---|
LAS.Recomp-beta_5.4-linux-aarch64.AppImage |
fcc52fe1b7d50b6ac19115d976bae8c920f9f6f18605dbc26c898d3ca7f87a93 |
LAS.Recomp-beta_5.4-linux-x86_64.AppImage |
508becbee91f16094a2509feac5f955753be2e233020f938aca490828c0d3771 |
LAS.Recomp-beta_5.4-macOS.dmg |
13e0bd0117469e9dfddcf371c6fb70e0a0232ef9d8f5f198eb0e63cf845f6076 |
LAS.Recomp-beta_5.4-windows.zip |
e1e268a886cf626d1af9886d225f92004f5369b977cfa8a551abdb5be68c9559 |
Beta 5.3
HOTFIX
Beta 5.3 is a fixes update. Game files setup works on more Windows PCs, damaged game files are now caught and named, the Steam Deck holds 60 FPS, and many randomizer fixes.
Fixed
- The start screen now notices game files that are missing, misplaced, cut short or not the game's, and tells you to copy them again. The log names each file that doesn't belong or isn't where the game expects it (#391).
- Some copies of the game files have the game code's 6 files in the romfs folder too. Those copies are harmless and are no longer counted as damage (#389).
- Game files setup no longer fails at 10% on PCs where Windows security settings force Control Flow Guard on (#337).
- BowWow no longer looks broken inside some houses on Windows and Linux (#355, #368).
- Steam Deck and other Linux PCs with AMD graphics now hold 60 FPS in the overworld instead of dropping to 30 (#16). Thanks to @cfcosta.
- Mac: names and death counts on the file select no longer go blank after going back to the start screen or switching seeds.
- Dungeon Room Shuffle: crystal switch pegs no longer reset or flip on their own.
- Dungeon Room Shuffle: Link no longer falls into a pit right after a doorway, as in Turtle Rock's room 06B (#383).
- Dungeon Room Shuffle: chests on raised ledges can always be reached, and seeds no longer fail to generate or take very long.
- Entrance shuffle: the logic no longer expects you to leave Armos island without Flippers, or to get past rocks without the Power Bracelet near a few doors.
- Tracker: the dungeon map legend no longer covers the floor buttons.
- Save editor: Give any item now gives the item you chose. Small Keys, Nightmare Keys, Heart Pieces and others gave the wrong item.
Also in Beta 5.2: fixes for a black screen on older Intel graphics, a crash on Mali graphics, randomizer underwater items, and names with accented letters. Also in Beta 5.1: a fix for a crash when an item appeared from a Secret Seashell hiding spot (#349).
Everything in Beta 5
LAS Recomp now works with game versions 1.0.0, 1.0.1 and 1.1.0.
Updating from Beta 4: the first launch takes a few extra minutes to get everything ready. Your saves, seeds and settings carry over. Seed IDs from earlier builds will generate different seeds now.
Randomizer
- Triforce Hunt: collect Triforce pieces to win. Choose 3, 12, 24 or your own count.
- Every seed now starts with a Hint Sheet that points you to your next important item.
- Shellsanity: every Secret Seashell hiding spot can hold an item.
- Shopsanity: stealing from the shop is a check, and you can steal without a sword.
- Mini-boss frequency setting, plus Shadow Link and the Ball-and-Chain Soldier as new overworld mini-bosses.
- Enemy randomizer Random mode: enemies change every time you enter an area.
- Race mode: the spoiler log stays locked until the credits, and the title screen shows a seed hash so racers can check they have the same seed.
- Bomb Bag and Powder Bag can be randomized.
- Dungeon Room Shuffle now has Coupled and Decoupled modes, and rooms no longer show black boxes or seams.
- Item placement is better paced, so big seeds don't hand out most key items right away.
- Silent pickups: heart pieces, seashells, hearts and rupees from bushes, pots and digging no longer stop you for the item scene. Important items and chests still do.
- Link no longer pauses when picking up items from bushes, pots or dig spots.
Tracker and menus
- New tracker on the pause menu's Map page shows how many checks are left in each area and whether you can reach them.
- Run timer, with LiveSplit support.
- New cosmetics: hair, skin and shield colours, leaf, grass and sand colours with season presets, random enemy colours, and Game Boy, Game Boy Color and grayscale filters.
- The light bar on DualSense and DualShock 4 controllers shows Link's health.
- Rumble settings, an input configuration page and a walk speed option.
- Controllers that aren't recognised can be set up with a mapping file.
- The mouse cursor hides while you play with a controller or keyboard.
Performance
- Much faster on Mac, Windows and Linux. A base M-series Mac now holds 60 FPS at 4K.
- Steam Deck runs at 60 FPS.
- Big improvements on integrated graphics and handhelds.
- Less stutter the first time you see new areas and effects.
- If your system can't hold 60 FPS, the game now settles at a steady 30 and goes back to 60 when it can.
- Lowering the resolution or other graphics settings no longer leaves the game stuck at 30.
- Better ultrawide and widescreen support in dungeons, caves and indoor rooms.
- Match display is now the default resolution.
Setup
- Game updates only rebuild what changed, and a cancelled setup picks up where it left off.
- Clearer help on which game folder to choose.
- Game files are no longer copied, saving 5.8 GB.
- You can choose where LAS Recomp keeps its data and move it to another drive.
- Windows: folders with non-English names work, and you get a warning if the LAS Recomp folder is inside OneDrive.
Fixes
- Fixed crashes when warping with Marin or BowWow following you.
- Fixed crashes in the Hot Head fight, at Dampe's amiibo screen and when leaving the map page.
- Fixed a startup hang and random freezes during scene changes.
- Fixed saves failing on long randomizer sessions on Mac. Saves can no longer be left half-written by a crash.
- Fixed a blank screen and crashes on AMD integrated graphics on Windows.
- Fixed missing text on AMD graphics and crashes on Intel graphics.
- Fixed black floors and cave walls on Mac.
- Linux: game text uses a bundled font when you don't have the console's fonts.
- Russian and Chinese text use the right fonts.
- Many randomizer logic and item fixes.
- Logs are more useful when reporting a bug: attach lasrecomp.log from the data folder.
Contributors
Thanks to @hjqcan, @gitarre1234rr5, @we11adam, @mansarip, @Maganra, @dvilelaf, @rkammoun, @ky1vstar, @theb0rg and @gtf-dot for their contributions to this release!
Testers
A big thank you to everyone who took the time to test builds, send logs and screenshots, and help us track down bugs for this release: @armyja, @ArtyFactory2DWorld, @baiacuzin, @BWbear, @copycatva, @Darling262024, @FGOD1983, @GermanJim, @granfalloon, @gsel001, @josephanimate2021, @manets55, @owen18991085-ops, @parthpatel-va, @Rockenheim, @Rubenls3, @SFZeroEXE, @XCyrexX and @ZachBacon. And thanks to everyone who reported an issue!
Built from 11af51b.
| File | sha256 |
|---|---|
LAS.Recomp-beta_5.3-linux-aarch64.AppImage |
b602eba2d81e404bff9c02ad148bdcaff9f47b5a61f00c483f3657b92a1a4b68 |
LAS.Recomp-beta_5.3-linux-x86_64.AppImage |
4ee2b15fe6d42c9c0488a17ba7b9a3c89ca6075ab9671b21e4d24cdb610a41fe |
LAS.Recomp-beta_5.3-macOS.dmg |
0aa63b8ecc94af08ee6b4374547ae92f3f62c87e5c2afec3d2f168b81e3de5d2 |
LAS.Recomp-beta_5.3-windows.zip |
6fde749745d2955c95b946d2c45da7853d72c1e318748c02fdde8605ad44c4ea |
Beta 5.2
HOTFIX
Fixed
- Older Intel graphics (for example UHD 620 or 630) showed a black screen while the game ran with sound (#8, #357, #354, #369). These older Intel chips are at the bottom of what LAS Recomp supports, so some visual differences remain on them.
- A crash shortly after the title screen on Mali graphics (Linux ARM devices) (#358).
- Randomizer some underwater items could vanish or were nearly impossible to collect. They now stay, float where you can see them, and a dive anywhere near them picks them up.
- The game could crash at the file select if your name had accented or Japanese letters. Names are now cut at whole letters, up to 8 like on the Switch.
The README now lists minimum system requirements.
Also in Beta 5 Hotfix 1: a fix for a crash when an item appeared from a Secret Seashell hiding spot (#349).
Everything in Beta 5
LAS Recomp now works with game versions 1.0.0, 1.0.1 and 1.1.0.
Updating from Beta 4: the first launch takes a few extra minutes to get everything ready. Your saves, seeds and settings carry over. Seed IDs from earlier builds will generate different seeds now.
Randomizer
- Triforce Hunt: collect Triforce pieces to win. Choose 3, 12, 24 or your own count.
- Every seed now starts with a Hint Sheet that points you to your next important item.
- Shellsanity: every Secret Seashell hiding spot can hold an item.
- Shopsanity: stealing from the shop is a check, and you can steal without a sword.
- Mini-boss frequency setting, plus Shadow Link and the Ball-and-Chain Soldier as new overworld mini-bosses.
- Enemy randomizer Random mode: enemies change every time you enter an area.
- Race mode: the spoiler log stays locked until the credits, and the title screen shows a seed hash so racers can check they have the same seed.
- Bomb Bag and Powder Bag can be randomized.
- Dungeon Room Shuffle now has Coupled and Decoupled modes, and rooms no longer show black boxes or seams.
- Item placement is better paced, so big seeds don't hand out most key items right away.
- Silent pickups: heart pieces, seashells, hearts and rupees from bushes, pots and digging no longer stop you for the item scene. Important items and chests still do.
- Link no longer pauses when picking up items from bushes, pots or dig spots.
Tracker and menus
- New tracker on the pause menu's Map page shows how many checks are left in each area and whether you can reach them.
- Run timer, with LiveSplit support.
- New cosmetics: hair, skin and shield colours, leaf, grass and sand colours with season presets, random enemy colours, and Game Boy, Game Boy Color and grayscale filters.
- The light bar on DualSense and DualShock 4 controllers shows Link's health.
- Rumble settings, an input configuration page and a walk speed option.
- Controllers that aren't recognised can be set up with a mapping file.
- The mouse cursor hides while you play with a controller or keyboard.
Performance
- Much faster on Mac, Windows and Linux. A base M-series Mac now holds 60 FPS at 4K.
- Steam Deck runs at 60 FPS.
- Big improvements on integrated graphics and handhelds.
- Less stutter the first time you see new areas and effects.
- If your system can't hold 60 FPS, the game now settles at a steady 30 and goes back to 60 when it can.
- Lowering the resolution or other graphics settings no longer leaves the game stuck at 30.
- Better ultrawide and widescreen support in dungeons, caves and indoor rooms.
- Match display is now the default resolution.
Setup
- Game updates only rebuild what changed, and a cancelled setup picks up where it left off.
- Clearer help on which game folder to choose.
- Game files are no longer copied, saving 5.8 GB.
- You can choose where LAS Recomp keeps its data and move it to another drive.
- Windows: folders with non-English names work, and you get a warning if the LAS Recomp folder is inside OneDrive.
Fixes
- Fixed crashes when warping with Marin or BowWow following you.
- Fixed crashes in the Hot Head fight, at Dampe's amiibo screen and when leaving the map page.
- Fixed a startup hang and random freezes during scene changes.
- Fixed saves failing on long randomizer sessions on Mac. Saves can no longer be left half-written by a crash.
- Fixed a blank screen and crashes on AMD integrated graphics on Windows.
- Fixed missing text on AMD graphics and crashes on Intel graphics.
- Fixed black floors and cave walls on Mac.
- Linux: game text uses a bundled font when you don't have the console's fonts.
- Russian and Chinese text use the right fonts.
- Many randomizer logic and item fixes.
- Logs are more useful when reporting a bug: attach lasrecomp.log from the data folder.
Contributors
Thanks to @hjqcan, @gitarre1234rr5, @we11adam, @mansarip, @Maganra, @dvilelaf, @rkammoun, @ky1vstar, @theb0rg and @gtf-dot for their contributions to this release!
Testers
A big thank you to everyone who took the time to test builds, send logs and screenshots, and help us track down bugs for this release: @armyja, @ArtyFactory2DWorld, @baiacuzin, @BWbear, @copycatva, @Darling262024, @FGOD1983, @GermanJim, @granfalloon, @gsel001, @josephanimate2021, @manets55, @owen18991085-ops, @parthpatel-va, @Rockenheim, @Rubenls3, @SFZeroEXE, @XCyrexX and @ZachBacon. And thanks to everyone who reported an issue!
Built from d6f042c.
| File | sha256 |
|---|---|
LAS.Recomp-beta_5.2-linux-aarch64.AppImage |
fc045fc178348c22fa28474a55a40198968cb2242fea6e7e6b2bd34ec434b433 |
LAS.Recomp-beta_5.2-linux-x86_64.AppImage |
eb4d85af0fd92edb6de02fdecc8ad42738caac8642ffb39087144e7667ebb9f7 |
LAS.Recomp-beta_5.2-macOS.dmg |
139af3dbc43f3685dfae29c25a8b13c5eae2a6d3f3cdc584b0cd8ff7e3176d7b |
LAS.Recomp-beta_5.2-windows.zip |
7d50243db04e2e8c9bb43dc4cfbba1a02164cefe41d9d799b3f3a8658bd46414 |
Beta 5.1
Important
Beta 5 Hotfix 2 is out: https://github.com/peiikai/LASRecomp/releases/tag/beta_5.2
HOTFIX
Beta 5 Hotfix 1 fixes a crash in a popular randomizer option. If you play with Shellsanity, please update.
Fixed
- A crash when an item appeared from a Secret Seashell hiding spot (Shellsanity), for example a Chamber Stone under a rock in Ukuku Prairie (#349).
From this hotfix on, the start screen also tells you when a new hotfix is out. Beta 5 itself can't see hotfixes, so it won't offer you this one: download it below.
Everything in Beta 5
LAS Recomp now works with game versions 1.0.0, 1.0.1 and 1.1.0.
Updating from Beta 4: the first launch takes a few extra minutes to get everything ready. Your saves, seeds and settings carry over. Seed IDs from earlier builds will generate different seeds now.
Randomizer
- Triforce Hunt: collect Triforce pieces to win. Choose 3, 12, 24 or your own count.
- Every seed now starts with a Hint Sheet that points you to your next important item.
- Shellsanity: every Secret Seashell hiding spot can hold an item.
- Shopsanity: stealing from the shop is a check, and you can steal without a sword.
- Mini-boss frequency setting, plus Shadow Link and the Ball-and-Chain Soldier as new overworld mini-bosses.
- Enemy randomizer Random mode: enemies change every time you enter an area.
- Race mode: the spoiler log stays locked until the credits, and the title screen shows a seed hash so racers can check they have the same seed.
- Bomb Bag and Powder Bag can be randomized.
- Dungeon Room Shuffle now has Coupled and Decoupled modes, and rooms no longer show black boxes or seams.
- Item placement is better paced, so big seeds don't hand out most key items right away.
- Silent pickups: heart pieces, seashells, hearts and rupees from bushes, pots and digging no longer stop you for the item scene. Important items and chests still do.
- Link no longer pauses when picking up items from bushes, pots or dig spots.
Tracker and menus
- New tracker on the pause menu's Map page shows how many checks are left in each area and whether you can reach them.
- Run timer, with LiveSplit support.
- New cosmetics: hair, skin and shield colours, leaf, grass and sand colours with season presets, random enemy colours, and Game Boy, Game Boy Color and grayscale filters.
- The light bar on DualSense and DualShock 4 controllers shows Link's health.
- Rumble settings, an input configuration page and a walk speed option.
- Controllers that aren't recognised can be set up with a mapping file.
- The mouse cursor hides while you play with a controller or keyboard.
Performance
- Much faster on Mac, Windows and Linux. A base M-series Mac now holds 60 FPS at 4K.
- Steam Deck runs at 60 FPS.
- Big improvements on integrated graphics and handhelds.
- Less stutter the first time you see new areas and effects.
- If your system can't hold 60 FPS, the game now settles at a steady 30 and goes back to 60 when it can.
- Lowering the resolution or other graphics settings no longer leaves the game stuck at 30.
- Better ultrawide and widescreen support in dungeons, caves and indoor rooms.
- Match display is now the default resolution.
Setup
- Game updates only rebuild what changed, and a cancelled setup picks up where it left off.
- Clearer help on which game folder to choose.
- Game files are no longer copied, saving 5.8 GB.
- You can choose where LAS Recomp keeps its data and move it to another drive.
- Windows: folders with non-English names work, and you get a warning if the LAS Recomp folder is inside OneDrive.
Fixes
- Fixed crashes when warping with Marin or BowWow following you.
- Fixed crashes in the Hot Head fight, at Dampe's amiibo screen and when leaving the map page.
- Fixed a startup hang and random freezes during scene changes.
- Fixed saves failing on long randomizer sessions on Mac. Saves can no longer be left half-written by a crash.
- Fixed a blank screen and crashes on AMD integrated graphics on Windows.
- Fixed missing text on AMD graphics and crashes on Intel graphics.
- Fixed black floors and cave walls on Mac.
- Linux: game text uses a bundled font when you don't have the console's fonts.
- Russian and Chinese text use the right fonts.
- Many randomizer logic and item fixes.
- Logs are more useful when reporting a bug: attach lasrecomp.log from the data folder.
Contributors
Thanks to @hjqcan, @gitarre1234rr5, @we11adam, @mansarip, @Maganra, @dvilelaf, @rkammoun, @ky1vstar, @theb0rg and @gtf-dot for their contributions to this release!
Testers
A big thank you to everyone who took the time to test builds, send logs and screenshots, and help us track down bugs for this release: @armyja, @ArtyFactory2DWorld, @baiacuzin, @BWbear, @copycatva, @Darling262024, @FGOD1983, @GermanJim, @granfalloon, @gsel001, @josephanimate2021, @manets55, @owen18991085-ops, @parthpatel-va, @Rockenheim, @Rubenls3, @SFZeroEXE, @XCyrexX and @ZachBacon. And thanks to everyone who reported an issue!
Built from 85a3ec1.
| File | sha256 |
|---|---|
LAS.Recomp-beta_5.1-linux-aarch64.AppImage |
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LAS.Recomp-beta_5.1-linux-x86_64.AppImage |
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LAS.Recomp-beta_5.1-macOS.dmg |
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LAS.Recomp-beta_5.1-windows.zip |
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