Repository navigation
v0.2.0 — Online WiFi Battle (Wiimmfi)
v0.2.0 — Online WiFi Battle (Wiimmfi)
Jump! Ultimate Stars now plays online through the public Wiimmfi/Kaeru
service — world-wide and on the same network — with no ROM patching (the
runner redirects the game's DNS). Validated 2026-08-25: room created +
joined with distinct friend codes on one machine, and a successful
cross-network match (this PC ↔ a laptop on a 5G hotspot, no relay).
What's new
- Online WiFi Battle via Wiimmfi. The launcher's Settings now include
Online mode (Wiimmfi) and a player name field. - Peer-unicast WFC relay fix — relayed Wiimmfi NATNEG peer frames are
delivered unicast-to-self, resolving the previous match-completion timeout
(error 80430). - New
wiilinkWFC provider (--wfc-provider wiilink, DNS
167.235.229.36) for A/B testing against the default Kaeru route. - Online test guide bundled in
docs/ONLINE_TEST.txt(two-PC same-network and
world-wide procedures).
Known issues
- FPS drops during online play — online battles run at roughly 35 fps
instead of the offline 60 fps (observed on both machines); being
investigated. - Friend code refreshes on relaunch — closing and reopening the app
regenerates the friend code; going online then shows a UID-mismatch warning
and prompts an update (which lets you play again, but friends must be
re-added). Being investigated. - Intro-video and deck-builder fps drops, and minor stage rendering glitches
(see the README).
Files
JUSDecomp-v0.2.0.zip— the self-contained bundle: launcher + game engine
(recompiled runner) + English Translation mod. You supply your own legally
dumped Jump Ultimate Stars ROM.