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v0.2.0 — Online WiFi Battle (Wiimmfi)

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@piuzera piuzera released this 25 Aug 10:49
· 10 commits to main since this release

v0.2.0 — Online WiFi Battle (Wiimmfi)

Jump! Ultimate Stars now plays online through the public Wiimmfi/Kaeru
service — world-wide and on the same network — with no ROM patching (the
runner redirects the game's DNS). Validated 2026-08-25: room created +
joined with distinct friend codes on one machine, and a successful
cross-network match (this PC ↔ a laptop on a 5G hotspot, no relay).

What's new

  • Online WiFi Battle via Wiimmfi. The launcher's Settings now include
    Online mode (Wiimmfi) and a player name field.
  • Peer-unicast WFC relay fix — relayed Wiimmfi NATNEG peer frames are
    delivered unicast-to-self, resolving the previous match-completion timeout
    (error 80430).
  • New wiilink WFC provider (--wfc-provider wiilink, DNS
    167.235.229.36) for A/B testing against the default Kaeru route.
  • Online test guide bundled in docs/ONLINE_TEST.txt (two-PC same-network and
    world-wide procedures).

Known issues

  • FPS drops during online play — online battles run at roughly 35 fps
    instead of the offline 60 fps (observed on both machines); being
    investigated.
  • Friend code refreshes on relaunch — closing and reopening the app
    regenerates the friend code; going online then shows a UID-mismatch warning
    and prompts an update (which lets you play again, but friends must be
    re-added). Being investigated.
  • Intro-video and deck-builder fps drops, and minor stage rendering glitches
    (see the README).

Files

  • JUSDecomp-v0.2.0.zip — the self-contained bundle: launcher + game engine
    (recompiled runner) + English Translation mod. You supply your own legally
    dumped Jump Ultimate Stars ROM.