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Scenario
Pival edited this page Jul 17, 2021
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A module used to create element related to story.
Type: Dict (String, Person/Enemy object)
Conversation(mapId, tag)
Parameter | Type |
---|---|
mapId | String |
tag | String |
Return: String
StoryNavBar(mapId, prev, next)
Parameter | Type | Default |
---|---|---|
mapId | String | |
prev | String | "" |
next | String | "" |
Return: String
Story(mapId)
Parameter | Type |
---|---|
mapId | String |
Return: String
python3 scenario.py mapId
parseScenario(s, lang)
Parameter | Type |
---|---|
s | String |
lang | String |
Return: List (String)
parseStructure(obj, lang)
Parameter | Type |
---|---|
obj | Message object |
lang | String |
Return: List (String)
- Util
- Maps
- StoryParalogue.py
- TD.py (Tactics Drills)
- HO.py (Heroic Ordeal)
- DerivedMap.py
- HB.py (* Hero Battle)
- RD.py (Rival Domains)
- EventMap.py
- Events
- Others
- REUtil.py
- Reverse.py
- Events
- RevVG.py
- RevTT.py
- RevTB.py
- RevGC.py
- RevFB.py
- RevRS.py
- RevLL.py
- RevHoF.py
- RevMS.py
- RevFP.py
- RevPoL.py
- Others
- RevData.py
- RevMap.py
- RevQuests.py
- RevSound.py
- RevUnit.py