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v0.6.5
Performance
- Less stutter while the camera turns. Turning brings new things into view and lets others go. The renderer gave back each unused texture's image on its render thread, at the moment it showed a frame. On NVIDIA's Windows driver that is a system call of a millisecond or more, and it was the biggest extra cost of the long frames. It now happens on a thread of its own.
- Measured with the camera turned left, right and left for 20 seconds in the Market, at the 60 fps cap, 75 % render resolution, no DLSS, no frame generation, on a Ryzen 5 5500 / RTX 3060 Ti:
| 0.6.4 (2 runs) | 0.6.5 (3 runs) | |
|---|---|---|
| frames over 25 ms | 71, 81 | 67, 50, 66 |
| 99th percentile frame | 36-39 ms | 34-35 ms |
| longest frame | 63-70 ms | 53-66 ms |
- Hyrule Field and Kokiri Forest had few long frames before and still do.
- What this does not fix yet: the longer stalls of a first visit to an area, while the game loads it and its shaders are read from disk. Those are next.
Updating
The launcher offers the update. The game is translated and compiled again, which takes about as long as a first install; saves and settings are kept. The shaders are not prepared again.
If something does not work, please open an issue and attach relink_log.txt from the game folder.