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v0.6.7
What's new
Enemies, bosses and items drawn without their texture: Some compressed textures were never loaded when the game put them in memory the renderer had just used for its own drawing, so they stayed empty: the Kokiri Emerald showing only its sparkles, baby Gohmas and Queen Gohma partly missing (issue #10). Those textures are now always loaded. On our PC the fix caught one to two such textures at each arrival in the Deku Tree and Kokiri Forest, with no change in frame rate. We haven't seen the emerald or Gohma themselves after the fix yet: if they still look wrong, please say so in #10.
Freeze reports that name the culprit: On some RTX 50-series cards the picture freezes as soon as Link enters deep water (issues #6, #7), and until now the log said nothing useful: the GPU stopped without resetting, so no crash report ran. The game now notices when the GPU finishes nothing for 2 seconds and writes a GPU STALLED block to relink_log.txt. With RX_VK_CHECKPOINTS=marker in relink_env.txt it also names the exact draw or upload that hung. If you have a 50-series card and see the water freeze, please turn that on once and attach the log: that is what is needed to fix it. (The markers slow the game down noticeably, so remove the line afterwards.)
relink_env.txt you can trust: The second line of relink_log.txt now lists every switch the game read from relink_env.txt, or says it found none. The file is also picked up when Windows saved it as relink_env.txt.txt, which Notepad does when file extensions are hidden.
Gyro: Checked with an official Nintendo Switch Pro Controller: turning left aims left, left/right is as strong as up/down, and the controller's resting drift is learned after half a second on a table. With HOS_MOTION_DEBUG=1 the log now also shows the raw sensor readings, to sort out controllers whose left/right comes out reversed or weak (issue #8).
Notices: Project ReLink is a modified version of Longshot, itself a fork of Hookshot by NotRexed, both under the GPL-3.0-or-later. Their copyright notices are in the README's License section and in NOTICE.md, which now ships with the program.
No shader preparation this time: nothing the shader cache depends on changed, and the update keeps your prepared shaders.
Known issues (v0.6.7)
- Water freeze on RTX 50-series (5070 Ti reported): not fixed yet, see above. It does not happen on our RTX 3060 Ti, even at the same 4K settings and the same fountain.
- Hitches at 4K native on 8 GB cards: in Hyrule Castle at 3840x2160 and 100 % render resolution we measured 42.5 fps with frames up to 183 ms on an 8 GB card, because video memory is full. At 4K output with 67 % render resolution the same walk is 57 fps with frames under 65 ms. On 8 GB cards, use 67 % or 75 % at 4K for now.
- Frozen Zora's Domain: bright green and purple patches on the snow and plants, and a blocky shadow on the ice (issue #9). The texture fix above may cover part of it; not confirmed.
- Gyro on some Pro-style controllers: left/right can come out reversed (Invert motion X fixes the direction) and feel weak (issue #8).
Updating
The launcher offers the update. The game is built again, which takes about as long as a first install; saves, settings and prepared shaders are kept.
If something does not work, please open an issue and attach relink_log.txt from the game folder.