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v0.6.8
What's new
The water freeze on RTX 50-series cards should be gone: On an RTX 5070 Ti the picture froze as soon as Link entered deep water (issues #6, #7). A player's crash reports pointed at the same two draws both times: two small "volume box" draws the game makes every frame. On our RTX 3060 Ti those two don't freeze, but they are wrong as well: in the Market fountain, Link's skin, hair and belt came out pure white. They are now left out. In the fountain Link looks normal again, and standing in the Market and Kokiri Forest without them we see no difference in the picture. We can't test on a 50-series card ourselves, so if you have one, please tell us in #6 or #7 whether the water works now.
If you want the old behaviour back (to compare, or if something looks missing), put RX_VK_FOG_BOXES=1 in relink_env.txt.
No shader preparation: nothing the shader cache depends on changed; your prepared shaders are kept.
Known issues (v0.6.8)
- Hitches at 4K native on 8 GB cards: in Hyrule Castle at 3840x2160 and 100 % render resolution, frames up to 183 ms on an 8 GB card (video memory full). At 4K, use 67 % or 75 % render resolution on 8 GB cards for now.
- Frozen Zora's Domain: green and purple patches on the snow and plants, a blocky shadow on the ice (issue #9). Not confirmed fixed.
- Gyro on some Pro-style controllers: left/right can come out reversed and weak (issue #8); official Nintendo Pro Controllers work as expected.
- DLSS / FSR: not available in the builds the installer makes yet (issue #11).
Updating
The launcher offers the update. The game is built again, which takes about as long as a first install; saves, settings and prepared shaders are kept.
If something does not work, please open an issue and attach relink_log.txt from the game folder.