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v0.6.9
What's new
Faster install and updates on Intel CPUs with efficiency cores (12th gen and newer): the steps before "Building the game" (reading your copy and translating the game's code) run as one process, and the launcher started it at below-normal priority. On Intel CPUs with performance and efficiency cores, Windows then ran it on an efficiency core, and it took over an hour while the performance cores sat idle (reported in #6). Those steps now run at normal priority; the compile that follows still runs below normal, so your PC stays usable while it fills every core. We have no such CPU here to time it, so if you have one, please tell us how long your next update takes.
Everything from 0.6.8 is included: the two "volume box" draws that froze the picture in water on RTX 50-series cards, and turned Link white in water elsewhere, are left out (RX_VK_FOG_BOXES=1 in relink_env.txt brings them back).
No shader preparation: your prepared shaders are kept.
Known issues (v0.6.9)
- Water freeze on RTX 50-series: should be fixed since 0.6.8; not confirmed by a 50-series owner yet (#6, #7).
- Hitches at 4K native on 8 GB cards: in Hyrule Castle at 3840x2160 and 100 % render resolution, frames up to 183 ms on an 8 GB card (video memory full). At 4K, use 67 % or 75 % render resolution on 8 GB cards for now.
- Frozen Zora's Domain: green and purple patches on the snow and plants, a blocky shadow on the ice (#9). Not confirmed fixed.
- Gyro on some Pro-style controllers: left/right can come out reversed and weak (#8); official Nintendo Pro Controllers work as expected.
- DLSS / FSR: not available in the builds the installer makes yet (#11).
Updating
The launcher offers the update. The game is built again; saves, settings and prepared shaders are kept.
If something does not work, please open an issue and attach relink_log.txt from the game folder.