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v0.7.0
What's new
AMD FSR 3.1, on any graphics card: a new Upscaler row on the launcher's Display page (and in the in-game menu) chooses what scales the 3D up to your screen:
- The game's own (the default, as before).
- AMD FSR: AMD's FidelityFX Super Resolution 3.1 upscales from the render resolution you set. Works on AMD, NVIDIA and Intel cards; AMD's library comes with ReLink (MIT license, in the game folder).
- AMD FSR native AA: FSR at 100 % render resolution, as anti-aliasing only.
NVIDIA DLSS and DLAA, on RTX cards: turn on NVIDIA DLSS on the Display page. The launcher then shows NVIDIA's license, downloads NVIDIA's DLSS SDK from NVIDIA (about 60 MB, each file checked) and builds your game again with it; NVIDIA DLSS and NVIDIA DLAA then appear in the Upscaler row. NVIDIA's license does not let us ship DLSS ourselves, so it is fetched on your PC and stays there: never share a game folder built with it.
To make room for them, the game now moves the camera by a fraction of a pixel each frame (what FSR and DLSS need to rebuild detail); with the game's own upscaler, the picture is the same as before.
Tips: with FSR or DLSS, set Sharpness to about 80 % and Render resolution to 67 % or 75 %.
Measured here on an RTX 3060 Ti, Hyrule Market, 2560x1440 output, 67 % render resolution: the game's own 56.0 fps, AMD FSR 52.6 fps, NVIDIA DLSS 55.0 fps. FSR and DLSS cost a few frames against the game's own network, and give a sharper, steadier picture.
No shader preparation: your prepared shaders are kept.
Known issues (v0.7.0)
- FSR tested on NVIDIA only: AMD FSR was tested on an RTX 3060 Ti; not yet on AMD or Intel cards. If FSR does not start, the game falls back to its own upscaler and says why in
relink_log.txt: please attach it to an issue. - Short trails with FSR and DLSS: the game has no motion vectors of its own. ReLink gives FSR and DLSS the camera's motion, and that of Link, the other characters and the animals; what else moves by itself (particles, water, plants in the wind) only has the camera's, so it can leave short trails.
- Launcher's DLSS switch: the full path (switch on, SDK download, rebuild) was checked piece by piece, not yet end to end on a fresh install.
- Water freeze on RTX 50-series: should be fixed since 0.6.8; not confirmed by a 50-series owner yet (#6, #7).
- Hitches at 4K native on 8 GB cards: in Hyrule Castle at 3840x2160 and 100 % render resolution, frames up to 183 ms on an 8 GB card (video memory full). At 4K, use 67 % or 75 % render resolution on 8 GB cards for now; FSR or DLSS make that look closer to native.
- Frozen Zora's Domain: green and purple patches on the snow and plants, a blocky shadow on the ice (#9). Not confirmed fixed.
- Gyro on some Pro-style controllers: left/right can come out reversed and weak (#8); official Nintendo Pro Controllers work as expected.
Updating
The launcher offers the update. The game is built again; saves, settings and prepared shaders are kept.
If something does not work, please open an issue and attach relink_log.txt from the game folder.