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v0.7.1

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@github-actions github-actions released this 14 Nov 21:38
· 14 commits to main since this release

What's new

Mouse camera (native mouse look) while aiming and indoors: native mouse look turns the camera by writing its angles directly. Two places don't use those angles: aiming the slingshot (and the other aimed items), where the mouse did nothing at all (#13), and the fixed cameras inside houses, which put their own angles back so the view shook (#2). ReLink now watches what the game does with the angles it writes; when the game doesn't follow them, the mouse drives the right stick instead (what aims, and what those cameras take), and native look comes back as soon as the camera follows again. Checked here on open ground (native look still turns the camera, and gives way during a scene's arrival event, then comes back); not yet checked here while aiming or inside a house, so please tell us how it feels. HOS_MOUSE_FALLBACK=0 in relink_env.txt turns this off.

For the RTX 50-series water freeze (#6, #7): new optional log switches that help us find the cause (all off by default; see the issue for which ones to try).

No shader preparation: your prepared shaders are kept.

Known issues (v0.7.1)

  • Water freeze on RTX 50-series: the 0.6.8 change did not fix it: on an RTX 5070 Ti and an RTX 5060 the GPU now stops on another draw of the same half-resolution pass (Link's body in the water). We are narrowing it down with the testers in #6 and #7.
  • FSR tested on NVIDIA only: AMD FSR was tested on an RTX 3060 Ti; not yet on AMD or Intel cards. If FSR does not start, the game falls back to its own upscaler and says why in relink_log.txt: please attach it to an issue.
  • Short trails with FSR and DLSS: what moves by itself without a skeleton (particles, water, plants in the wind) can leave short trails.
  • Launcher's DLSS switch: the full path (switch on, SDK download, rebuild) was checked piece by piece, not yet end to end on a fresh install.
  • Hitches at 4K native on 8 GB cards: in Hyrule Castle at 3840x2160 and 100 % render resolution, frames up to 183 ms on an 8 GB card (video memory full). At 4K, use 67 % or 75 % render resolution on 8 GB cards for now; FSR or DLSS make that look closer to native.
  • Frozen Zora's Domain: green and purple patches on the snow and plants, a blocky shadow on the ice (#9). Not confirmed fixed.
  • Gyro on some Pro-style controllers: left/right can come out reversed and weak (#8); official Nintendo Pro Controllers work as expected.

Updating

The launcher offers the update. The game is built again; saves, settings and prepared shaders are kept.

If something does not work, please open an issue and attach relink_log.txt from the game folder.