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v0.7.2

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@github-actions github-actions released this 14 Nov 22:45
· 11 commits to main since this release

What's new

Invisible floors and walls in fairy fountains, slowdowns with adult Link (#14): some dumps of the game hold a few damaged textures (their first kilobytes are zeros). The game never finishes loading a model that needs one: in the fairy fountain grottos the floor and walls were not drawn, and as an adult the same model was loaded again and again, which cost frames everywhere. ReLink had a repair tool for this, but you had to run it by hand and the installer didn't even ship it. Now every install and update checks your dump and, if it has those textures damaged, writes a small mod (mods\00-dump-repair in the game folder) that stands in for them with an intact texture of the same family, made from your own files. Nothing of the game is shipped. If your dump is intact, nothing is written. Checked here on a dump with the damage (the two textures are replaced in about a second); not yet checked inside the grotto itself, so please tell us if it's fixed for you.

For the RTX 50-series water freeze (#6, #7): the GPU marker report (RX_VK_CHECKPOINTS=marker) now also names the work just before the first unfinished marker, which is where the hang is.

No shader preparation: your prepared shaders are kept.

Known issues (v0.7.2)

  • Water freeze on RTX 50-series: the GPU stops in the game's half-resolution pass (Link's body in the water) on RTX 5060, 5070 Ti and 5080. We are narrowing it down with the testers in #6 and #7.
  • Hyrule Castle arrival: about a second and a half of hitches a few seconds after you arrive, at every resolution. Measured here: it's the game loading the area (decompression and model processing on its own loading threads), not video memory. We're looking at making that loading faster.
  • Camera turning in the Market: frames over 25 ms while the camera turns toward the busy side; measured here as mostly the game's own work in that view, plus a wait that keeps the exposure from flickering. Not fixed yet.
  • Mouse camera while aiming and indoors (0.7.1): checked on open ground only so far (#13, #2).
  • FSR tested on NVIDIA only: AMD FSR was tested on an RTX 3060 Ti; not yet on AMD or Intel cards.
  • Short trails with FSR and DLSS: what moves by itself without a skeleton (particles, water, plants in the wind) can leave short trails.
  • Hitches at 4K native on 8 GB cards: in Hyrule Castle at 3840x2160 and 100 % render resolution the card is full; use 67 % or 75 % render resolution on 8 GB cards (FSR or DLSS make that look closer to native).
  • Frozen Zora's Domain: green and purple patches on the snow and plants, a blocky shadow on the ice (#9). Not confirmed fixed.
  • Gyro on some Pro-style controllers: left/right can come out reversed and weak (#8); official Nintendo Pro Controllers work as expected.

Updating

The launcher offers the update. The game is built again; saves, settings and prepared shaders are kept.

If something does not work, please open an issue and attach relink_log.txt from the game folder.