Skip to content
This repository

A lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer

branch: master

Fixed find dialog to stay on top after search directory selection on …


OSX moves the find dialog to the background after using the directory
dropdown in the open file dialog. This workaround keeps find dialog on top.
latest commit a5df5d63b6
Paul Kulchenko authored April 16, 2014
Octocat-spinner-32 api Updated Moai API for v1.5 (thanks to @DanielSWolf). April 01, 2014
Octocat-spinner-32 bin Reverted 5268b5f as flat namespace created OSX issues (fix #270, fix #… January 30, 2014
Octocat-spinner-32 build Updated Linux scripts to remove custom libpng/zlib as it's fixed in w… February 08, 2014
Octocat-spinner-32 cfg Set def linenumber font size as one smaller than editor font size (ref April 13, 2014
Octocat-spinner-32 interpreters Fixed an issue with running processes not terminated when closing IDE. April 11, 2014
Octocat-spinner-32 lualibs Upgraded debugger (mobdebug 0.553) to fix an issue with STEP command. April 06, 2014
Octocat-spinner-32 packages Added onFiletree* package events (ref #166). March 31, 2014
Octocat-spinner-32 spec Rearranged global functions in lua spec for simpler grouping (ref #79). April 09, 2014
Octocat-spinner-32 src Fixed find dialog to stay on top after search directory selection on … April 16, 2014
Octocat-spinner-32 t Fixed looping when `valuetype` creates self-reference in APIs (ref #297 March 22, 2014
Octocat-spinner-32 tools shader tools: allow relative directories for binaries January 25, 2014
Octocat-spinner-32 zbstudio Added `outputshell.usewrap` to set Output wrapping; on by default (ref April 13, 2014
Octocat-spinner-32 Updated CHANGELOG for 0.50. March 10, 2014
Octocat-spinner-32 LICENSE Updated LICENSE information. October 05, 2013
Octocat-spinner-32 Updated README. March 03, 2014
Octocat-spinner-32 zbstudio.exe Added manifest to the Windows executable and re-signed. August 23, 2013
Octocat-spinner-32 Added support for running zbstudio script from any folder on OSX. March 16, 2014

Project Description

ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, remote debugger, code analyzer, live coding, and debugging support for several Lua engines (LuaJIT, Löve 2D, Moai, Gideros, Corona, Marmalade Quick, Cocos2d-x, GSL-shell, MobileLua, and others). It originated from the Estrela Editor.


  • Written in Lua, so easily customizable.
  • Small, portable, and cross-platform (Windows, Mac OSX, and Linux).
  • Auto-completion for functions, keywords, and custom APIs.
  • Interactive console to directly test code snippets with local and remote execution.
  • Integrated debugger with local and remote debugging for Lua 5.1, Lua 5.2, LuaJIT, and other Lua engines.
  • Live coding with Lua, Löve 2D, Gideros, Moai, Corona SDK, GSL-shell, and other engines.
  • Several ways to extend the current functionality:
    • specs (spec/): specifications for file syntax, lexer, and keywords;
    • apis (api/): descriptions for code completion and tooltips;
    • interpreters (interpreters/): components for setting debugging and run-time project environment;
    • packages (packages/): plugins that provide additional functionality;
    • config (cfg/): settings for styles, color themes, and other preferences;
    • translations (cfg/i18n/): translations of the menus and messages to other languages;
    • tools (tools/): additional tools.



ZeroBrane Studio debugger screenshot


Open file(s):
  zbstudio <filename> [<filename>...]
  any non-option will be treated as filename

Set project directory:
  zbstudio <project directory> [<filename>...]
  (0.39+) a directory passed as a parameter will be set as the project directory

Overriding default configuration:
  zbstudio -cfg "<luacode overriding config>" [<filename>]
  e.g.: zbstudio -cfg "editor.fontsize=12" somefile.lua

Loading custom configuration:
  zbstudio -cfg path/file.lua [<filename>]
  e.g.: zbstudio -cfg cfg/estrela.lua


ZeroBrane Studio and MobDebug

ZeroBrane LLC: Paul Kulchenko (

Estrela Editor

Luxinia Dev: Christoph Kubisch (

Where is Estrela?

The projects have been merged and ZeroBrane Studio will lead the future. Please reassociate files with ZeroBrane Studio. To keep your history of files and projects copy the contents of the EstrelaEditor.ini in your HOME directory to ZeroBraneStudio.ini. If you have used Estrela for graphics shader authoring or luxinia, create/modify the cfg/user.lua to include the content of cfg/estrela.lua to load all tools and specifications by default again.


See LICENSE file.

Something went wrong with that request. Please try again.