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Personal project with the goals of 1) creating a basic voxel game engine and 2) building a life simulator on top of that engine.

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Thirteenth Floor

This is a personal project with the goals of 1) creating a basic voxel game engine and 2) building a life simulator game on top of that engine.

The (rather lofty) aim of the simulation is to create a self-sufficient world of autonomous "people" who have emotions, desires, relationships, jobs, etc. The name is taken from the 1999 film The Thirteenth Floor, in which scientists build such a simulation and interact with it by essentially possesing the bodies of the simulation's inhabitants.

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Personal project with the goals of 1) creating a basic voxel game engine and 2) building a life simulator on top of that engine.

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