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Added a new module for scheduled platform notifications: isSupported, schedule(), cancel(), cancelAll()
Notification IDs are mapped to platform-specific values in playgama-bridge-config.json
The payload of the notification a game was launched from is delivered through platform.payload
Supported on MSN
npm Package
SDK is now published as @playgama/bridge with ESM and UMD builds
Added TypeScript typings — import bridge from '@playgama/bridge', constants via @playgama/bridge/constants, window.bridge typings via @playgama/bridge/global
All modules on bridge.* are now fully typed
Advertisement Module
Added auto-show interstitials — advertisement.interstitial.autoShow lists the events that trigger an interstitial (platform messages, storage_set, visibility_state_visible)
Fixed advanced banners
Loading Screen
Fixed the loading screen being overlapped by game elements
Analytics
Added bridge.gameVersion — reported as game_version in every analytics event
Playgama
Added social.share and social.addToHomeScreen
Added cloud saves for guest players
Player ID provided by the platform is now used for unauthorized players as well
Platform messages are now forwarded to the platform SDK
Standalone
Added game ID support
Added price and currency resolution for the payments catalog
MSN
Added notifications support, including the launch payload of the notification the game was opened from
Added social.addToHomeScreen
Automatic re-engagement notifications can be turned off with disableAutoNotifications
Player ID now falls back to publisherPlayerId
GameSnacks
Fixed audio state detection
QA Tool
Added screenshot capture
Added cross-promo, daily rewards and tasks events
Added platform-resolved configuration to the initialization payload