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Running Changelog
args
Abstract
will now auto-generate setters/getters for non-uniforms and callrefresh
on the parent material when they change.onParse
in favor of:onUniformsParse
: Runs after uniforms are parsedonNonUniformsParse
: Runs after non-uniforms are parsedonShaderParse
: Runs after shaders are parsed and transformedLaminaDebugger
lamina/debug
<LayerMaterial />
TODO:
useLamina
andLaminaLoader
to load.lamina
files.lamina
filesAdd support for "global layers"Shader
layer for inline definition of custom layersmap
input toDisplace
layertype: "Mesh"
for mesh gradients toGradient
layer