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v0.2.0
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0.2.0 (2026-08-25)
Bug Fixes
avoid CS1703 in code_execute reference collection #AI (5cdd69f )
defer code_execute fallback retry off buildFinished #AI (ddaf6d9 )
exclude package tests from the exported unitypackage #AI (bff943e )
give code_execute class mode the default usings #AI (2256df1 )
honest status for execute_menu_item timeout vs not-found (9352460 )
keep Unity idle-wait unconditional; truncate large JSON fields safely (cdc173e )
never start the MCP server in asset import worker processes #AI (04ce8d8 )
preserve typed Unity errors in remaining mcp-server.js call* handlers (d1dc516 )
retry editor_status on domain-reload gap during compilation test #AI (7d00045 )
serve HTTP off the Unity main thread so an unfocused Play Mode cannot stall it #AI (14b71fc )
stop gating code_execute and Play Mode on a pending compilation #AI (04113a2 )
Features
add code_execute MCP tool for running ad-hoc C# in the Editor (c267c18 )
add editor_enter_play_mode and expose editor_exit_play_mode over MCP (d3d860b )
keep serving MCP in Play Mode when the Editor is unfocused #AI (392f7e1 )
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