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1.50.0
Download the .zip and install it from the game: MODS > Import mod .zip.
Changes
- release: 1.50.0
- build: ship only the mod -- dev files, publish zips and plans stay out
- docs: README rewritten for players; FEATURES/CHANGELOG for this round
- feat: FOLLOW CAM no longer turns; drop the camera keys and the D-pad remap
- feat: SCREEN FX defaults to OFF -- it strobes the window black on some PCs
- fix: battle sprites vanished a few seconds into the attack menu
- fix: G9 battle sprites blew up or vanished once per animation loop
- feat: BATTLE THEME -- smoked dark glass battle panels (GLASS default, IVORY keeps the cream)
- tools: write probe output beside the checkout, not inside the mod folder
- ui: plain names for every options row
- feat: LOAD FADE -- fade from black into the Marts and the Pokemon Tower
- perf: retain recent maps, and end the multi-second freezes on arrival
- precache: cold-cost findings, design plan and a dark skeleton
- perf: cut the render loop's per-frame garbage by 52-66%
- tools: profiling drivers (AppleCake traces, garbage meter, cold costs)
- tools: vendor AppleCake 2.1 (MIT) for the profiling drivers
- chore: mod id back to TERRARIUM
- remove: the Gen 2 (Gold) first pass
- chore: manifest targets Gen 1 only
- chore: rename the mod to Terrarium2 (id TERRARIUM2)
- tools: kit_headless renders whole towns (--kit Town)
- tools: point interior_plan and kit_headless at this machine
- tools: restore bake_voxel_tree.py from 1.31.0-beta, as a reference
- test: water offline tests give their fake maps tiles
- fix: battle buttons say FIGHT / PKMN / BAG / RUN again
- docs: 1.41.0 -- the handover merge, and the mod is presentation only
- chore: English pass on Breno's imported text
- remove: every gameplay mechanic -- TerrariumVoxel is aesthetics only
- import: Breno's final unpushed build (self-labelled 1.39.0-beta), snapshot over ffecfa1
- Update README.md