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Conquer GS 1.2

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@portwally portwally released this 31 Oct 21:41
· 2 commits to main since this release

Conquer GS 1.2 gives the enemy a much better head - and fixes units that could get stuck for good.

A smarter enemy (ideas from the AI of the original Command & Conquer, no code)

  • It defends. Hit its base or its harvester and its nearest units come after you - enough to beat you, not all of them - and walk back home afterwards.
  • Its waves keep together instead of trickling in, and go for your economy: your refinery first, then your power plant, war factory and harvester, then the rest. They come at random intervals.
  • It trains troops while it rebuilds a building, puts its power plant up first, and saves up for what it lost instead of spending every credit on soldiers.
  • Its damaged buildings repair themselves.

Fixed: units and harvesters stuck for good

  • Units take turns for path searches. In a crowd, some never got a turn and stood still forever, often around a dock.
  • Two units each waiting for the other's tile now swap places.
  • A harvester whose dock is taken waits out of the way, and a unit parked on the enemy's dock is moved off.

The disk holds CONQUER.SYSTEM, CONQUER.DATA, CONQUER.SOUND, CONQUER.TITLE and CONQUER.HELP. If you run the game from a folder on a hard disk, copy all five.

Download

ConquerGS-1.2.po is an 800K ProDOS disk image that boots straight into the game. It needs an Apple IIgs (ROM 01 or ROM 3) with at least 1 MB of memory and a mouse, or MAME.