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melonRA 0.3.0
NOTE: As of today, 10/27, RetroAchievements hasn't yet verified the emulator for Hardcore support. So some features might not completely work as intended.
NOTE 2: Version no longer available because of updater changes for security reasons.
Additions and changes
- You can now unlock achievements whilst offline, it will save the achievement data and will unlock them once it can reach the server again. (Both Hardcore and Casual)
- Challenge indicators in the overlay are able to be hovered on, showing the requisites for the challenge itself and how many points its worth.
- Quick screen layout and sizing hotkeys (under General Hotkeys in Input and Hotkeys tab)
- Game list has been optimised so that it remembers your games already attributed, and only updates when it detects new ones or deletes when it doesn't see them in the directory.
- Settings can now be exported and restored from one system to another (excluding RetroAchievements login info)
- Kaeru WFC and Wiimmfii support in the online play server picker under Wi-Fi Settings
- If you add DSiWare to your game list, it shows up, and it'll give you instructions on how to play them. This might change in a future and be simplified to just one-click installing o DSiWare
- Per game settings, right click any game and go into their Game Settings tab in order to change something that would only affect that game specifically. It'll have a little indicator if a games' settings are changed from global.
- Settings no longer pause the emulator by default, you can enable this again under Emulation Settings
- If on the Nightly stream of updates, the window title now specifies which Nightly build is being used.
Various security updates:
- Updates now only come from this repository and are checked against GitHub's own SHA-256 checksum before downloading and installing.
- RetroAchievements' dev toolkit is only downloadable from their own servers.
- Logging out removes the offline copy of your login used for offline achievement data.
- Your RA password is cleared from memory as soon as its sent to the servers for login.