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Add support for alternative / disabled taiko hit flying animation #23656
Replies: 7 comments 5 replies
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any news ? |
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Bumping this as it will bother many taiko players.
This is quite distracting for a lot of players who have been playing this way for multiple years so I hope this can be considered. |
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Bumping this as well.
This setting would allow players to simply hide it while the UI is also hidden (like stable's "shift + tab"), as well as adding an option to hide those notes while having the UI on. Having notes moving in the area can be very distracting to people (myself including lol), but a lot of players wouldn't mind having the accuracy/hp bar showing. |
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Bumping this again as a player who primarily played Stable with HUD off for exactly this effect |
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Giving this a bump because I got used to stable's flying notes and I feel like I have no idea what notes I have already hit during long patterns or stream maps. Hopefully the switch to change hit animation got implemented. |
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Bumping yet again. This needs to be addressed since day one. Also another thing: Depending on the current BPM of the map, this also changes how far the notes travels too. Play a map with a lot of notes on screen with a low SV and BPM, and you'll see what I mean. |
osu.2024-06-25.17-55-01.mp4I wrote these for now, but I am not confident about the impact of lifetime on the judgment, but the test seems to be fine. this implementation cannot adjust the flying position Another point is hidden, notes after hidden will never fly, it can easily read config to let hidden consider that should note fly, but it little out of scope |
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Can the animation of the notes when they are hit be changed via a parameter between the new and the old or the notes once hited go in the life bar?
and same thing fond the background for put the old method to display background in game ?
thx <3
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