Fix some maps requiring multiple intro skips that weren't there on stable #27784
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Closes #25633.
The reason why that particular beatmap did not have a double skip on stable is here:
The particular place of interest is the
leadInTime < 10000
check. IfleadInTime < 10000
, thenleadIn == -leadInTime
, and it turns out thatAudioEngine.Time
will always be more than or equal to-leadInTime
, because it's also the gameplay start time (link).This essentially means that if the
leadInTime
is less than 10000, that particular check is just dead. So a double skip can only occur if the gameplay starts at time -10000 or earlier due to the storyboard.Here's a beatmap to test with, which reflects the test cases included in this PR one-to-one: storyboard - test (11).zip