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Rendering Slower in OpenGL (P2D/P3D) than default #203

@rich-gg

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@rich-gg

Hello

I keep testing my little app with default, P2D, P3D and OPENGL rendering and it runs better in default than OpenGL.

My machine is a ShieldK1 with Marshmallow
NVIDIA Corporation
System.out: NVIDIA Tegra
OpenGL ES 3.2 NVIDIA 361.00
OpenGL ES GLSL ES 3.20

I rotate, on screen, 180 instances of a Circle Class rendering 1 plain ellipse(),

  • Default renderer : 30 FPS
  • OPENGL / P2D / P3D : 25 FPS

funny thing is that if I give a strokeWeight(10); to my ellipses, the frame rate drops to like 1 FPS
in any OpenGL but stays the same in default renderer

//// this is quite important for me since I think I am totally stuck without a solution, so I would be very much pleased if I could provide help to the good people that took charge of this part of Processing.
I am ready to proceed to all the tests you need

UPDATE: ran the test in Xperia Z1 compact / Lollipop

  • the Frame rate is up 5 FPS on both default and OpenGL rendering, but OpenGL is still slower than default

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