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OpenGL ES 3.0 and glsl 3.0 es shader support #515

@scudly

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@scudly

Does Processing for Android have support for OpenGL es 3 and #version 300 es shaders? If so, how do we enable it?

Desktop Java Processing seems to run version 3 shaders just fine even without adding PJOGL.profile = 3; as I’ve seen posted in a few places. Maybe it detects the version and makes that setting on its own?

Running a 3.00 ES shader on Android, however, gives Error: shader version mismatch.

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