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What's Changed
- trace: the excel name links and txt splitter (Excel/Excel.cpp, 8 functions) by @mendescotta in #267
- re: trace quest warp gatekeeper FUN_00545b80 by @psi29a in #269
- trace: document SRP and broken SHA helper by @mendescotta in #270
- test: cover absent text-list ids and getter sentinels by @mendescotta in #271
- docs: clarify D2COMMON oracle setup and scope by @mendescotta in #272
- docs: sync emulator environment in Excel recheck command by @mendescotta in #273
- Coverity 11-08: 8 CIDs by @psi29a in #276
- Monster AI ponytails: think scheduling, freeze hold, first sight, leash, skill usable by @psi29a in #275
- trace: the dynamic path accessors and wrappers (PATH/Path.cpp) by @mendescotta in #274
- pages: landing page with progress, trend and credits by @psi29a in #277
- trace: the excel link reads and the bin field map (6 functions) by @mendescotta in #278
- trace: the inventory panel decisions (7 functions) by @mendescotta in #279
- trace: the COF name builder and its wrappers (COMPOSIT, 3 functions) by @mendescotta in #280
- gaps: credits by GitHub login by @psi29a in #281
- trace: the stat list primitives (49 functions) by @mendescotta in #284
- trace: the string table leaves (12 functions) by @mendescotta in #283
- items: a charm short of its requirements gives nothing (FUN_0062ff70) by @Dravis in #282
- trace: the dungeon leaves (74 functions) by @mendescotta in #287
- trace: the monster leaves (25 functions) by @mendescotta in #286
- trace: client missile callbacks by @mendescotta in #285
- Traces: save items and header, C->S handlers, 29 names, MonEquip gear by @psi29a in #292
- trace: remaining string table routines by @mendescotta in #291
- trace: the object leaves (38 functions) by @mendescotta in #288
- Floors: one store a pixel, drawn in bands on up to four threads by @GeorgeChara in #289
- trace: MissMode.cpp, the 44 functions by @mendescotta in #293
- Hardcore: a dead hardcore character stays dead by @GeorgeChara in #290
- skills: ask FUN_00647960 before a skill goes, as FUN_004610c0 by @psi29a in #294
- view: side panels shift the world and cursor; the automap goes under the panels by @Dravis in #295
- Skills: returns the short at the node's record pointer by @shatteredeagle in #296
- automap: the town miniatures for Lut Gholein, the Pandemonium Fortress and Harrogath (FUN_004591a0) by @Dravis in #297
- Maps: bits, path and unit functions traced from game.exe by @shatteredeagle in #298
- OS gauntlet cursor (--toggle hwcursor), smoke + Coverity 11-08 follow-ups by @psi29a in #299
- Den of Evil: the killer's party in Act 1 gets the clear too by @GeorgeChara in #300
- Combat: hit, client and spawn functions traced from game.exe by @shatteredeagle in #302
- HUD: hover texts over the mini-panel, globe text toggle, potion preview by @Dravis in #303
- A monster's death COF is hth unless compositeDeath (FUN_0064f5b0) by @mendescotta in #305
- Trace a converted monster's click, UI ids 0x14/0x19/0x1a, and the DS1 stream order by @mendescotta in #306
- automap: reveal room by room every 80 px, cels on the automap's own seed by @Dravis in #304
- Trace: the INVENTORY module, all 59 remaining functions (Inventory.cpp, InvMode.cpp) by @mendescotta in #307
- Monster AI ponytails: prisoners, search type 2, fetish 0xe, Baal, Dark Wanderer by @psi29a in #308
New Contributors
- @GeorgeChara made their first contribution in #289
Full Changelog: v0.10.0...v0.10.1