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v0.16.0
What's Changed
- Render the impulse-trigger motors a pad actually has by @dyptan-io in #101
- Trim the log overlay's cost on the logging thread, split logger.rs up by @dyptan-io in #102
- Drop never-set knobs and keep all persisted state in settings.json by @dyptan-io in #103
- Support webOS 4 via the NDL DirectMedia v1 API by @dyptan-io in #104
- Make ui/ a portable widget library, keep this app's screens in app/ by @dyptan-io in #105
- Move to punktfunk-core v0.28.0 and drop ring for aws-lc-rs by @enricobuehler in #106
- Move assets out of ui/, opaque TileId cache, split app/mod.rs, per-modal focus geometry by @dyptan-io in #107
- Cut per-pixel and per-call work out of the UI render path by @dyptan-io in #108
- Card focus rework, and less redundant work in art decode and the GL path by @dyptan-io in #109
- Grey out locked settings rows instead of hiding them by @dyptan-io in #111
- Ignore a stale SMP backend pick on NDL v2 TVs by @dyptan-io in #112
- Grab USB keyboards in both cursor modes so modifiers stop fighting the TV pointer by @dyptan-io in #113
- Cross-fade modals, drag the Bitrate slider, and other Settings polish by @dyptan-io in #116
- Play modal open as the close animation in reverse, retime both by @dyptan-io in #117
- Keep the d-pad alive when a host's library never loads by @dyptan-io in #118
- Let NDL decode Opus itself on webOS 5+ by @dyptan-io in #119
- Hold HDR metadata until NDL confirms the load by @dyptan-io in #120
- Replace GIF spinner with software-rasterized tiny_skia animation by @dyptan-io in #121
- feat: add webp support for game art by @dyptan-io in #122
Full Changelog: 0.15.0...0.16.0