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Releases: punktfunk/client-webos

v0.21.2

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@enricobuehler enricobuehler released this 08 Sep 10:18
0e6412f

Fixes launch on webOS 11 (webOS 26). On sets running webOS 11, 0.21.0 and 0.21.1 exit at the splash screen: the app's bundled C++ runtime was loaded ahead of the TV's own and is too old for the TV's libraries, so SDL could not load the webOS libraries. It is now linked into the binary instead, which leaves the TV's runtime untouched. Nothing to do beyond updating.

What's Changed

  • fix(packaging): link libstdc++ statically instead of bundling it by @enricobuehler in #215

Full Changelog: 0.21.1...0.21.2

v0.21.1

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@dyptan-io dyptan-io released this 08 Sep 06:31
fc17c37

What's Changed

Full Changelog: 0.21.0...0.21.1

v0.21.0

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@dyptan-io dyptan-io released this 07 Sep 16:48
c9a40dd

What's Changed

Full Changelog: v0.20.1...0.21.0

v0.20.2

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@dyptan-io dyptan-io released this 05 Sep 07:44

What's Changed

Full Changelog: v0.20.1...0.20.2

v0.20.1

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@dyptan-io dyptan-io released this 01 Sep 14:08
af32d25

What's Changed

Full Changelog: 0.20.0...v0.20.1

v0.20.0

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@dyptan-io dyptan-io released this 01 Sep 13:34
352004c

What's Changed

Full Changelog: 0.19.0...0.20.0

v0.19.0

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@dyptan-io dyptan-io released this 29 Aug 18:38
6172e68

What's Changed

Full Changelog: 0.18.1...0.19.0

v0.18.1

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@dyptan-io dyptan-io released this 25 Aug 11:58
d11e7ad

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Full Changelog: 0.18.0...0.18.1

v0.18.0

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@dyptan-io dyptan-io released this 23 Aug 12:32
cd29f6b

What's Changed

  • Frosted-glass UI on the GPU, and the theme it needed by @dyptan-io in #149
  • Declare mid-stream gamepad kind on hotplug arrival by @dyptan-io in #150
  • Card submenu polish, modal cross-fade, glossy default by @dyptan-io in #151
  • Rename theme presets to Funk/Funk Glass by @dyptan-io in #152
  • Keyboard Backspace erases text instead of closing modals by @dyptan-io in #153
  • Expire the Home status line after 15 seconds by @dyptan-io in #154
  • Prefer active log file over mtime for sent logs by @dyptan-io in #155
  • Custom collections by @dyptan-io in #156
  • Fix NDL latency-review defects: audio lock, ABR reporting, freeze dropout, safe FFI by @dyptan-io in #157
  • Pace video release on the host's cadence, by default by @dyptan-io in #158

Full Changelog: 0.17.0...0.18.0

v0.17.0

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@dyptan-io dyptan-io released this 20 Aug 12:24
da9dc25

What's Changed

  • Press animation, settings hover fix, anti-aliased curves by @dyptan-io in #126
  • Dip only the button that was pressed by @dyptan-io in #128
  • Fix RNG panic on webOS 4.x TVs by @dyptan-io in #114
  • Play a button's press dip with its action, not before it by @dyptan-io in #129
  • Give NDL an audio plane on every load so it paces the picture by @dyptan-io in #130
  • Remove exprimental frame pacer as not beneficial by @dyptan-io in #131
  • Poll mDNS from the menu tick and re-browse periodically by @dyptan-io in #134
  • Per-game settings overrides by @dyptan-io in #133
  • Fix the DualSense touchpad, and forward its contacts and motion to the host by @dyptan-io in #115
  • fix: probe actual root access for game mode by @dyptan-io in #135
  • Fix root detection on rooted TVs by @dyptan-io in #137
  • Fade overlong labels instead of ellipsizing them by @dyptan-io in #138
  • Keep per-game overrides until they're cleared by @dyptan-io in #139
  • Split session/mod.rs by phase; fix audio-spawn teardown race by @dyptan-io in #140
  • Run the NDL clock plane on every V2 load with an audio plane by @dyptan-io in #136
  • Rework the menu render pipeline by @dyptan-io in #141
  • Fix Controller row staying locked after reconnect by @dyptan-io in #142
  • Re-poll gamepad type on every add; bound HDR stray-cursor re-assert by @dyptan-io in #143
  • Fix DualSense gyro wire scale and split evdev pad handling by @dyptan-io in #144
  • Rewrite store description and README as plain facts by @dyptan-io in #145
  • Warp pointer to force compositor cursor updates on webOS by @dyptan-io in #146
  • Fix permanent audio mute after NDL loss hold, cap ABR at slider max by @dyptan-io in #147
  • App-layer rework: group App's fields, split rendering into windowed passes, cut per-frame allocation by @dyptan-io in #148

Full Changelog: 0.16.2...0.17.0