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Releases: pustal/ES3-WebOS-probe
Releases · pustal/ES3-WebOS-probe
Release list
0.3.0
Probe 0.3.0: split per-draw cost from vertex upload cost
- Split tests at GameCube resolution: full workload, no vertex upload,
no upload and no per-draw immediates, upload only - Each result also shows the CPU time per frame in upload, command
recording, submit (GL calls) and present
0.2.0
Probe 0.2: shader variants, internal resolutions, shader cache
- Benchmark the specialised TEV variants the port draws with (built like
pc_gx_tev.c), keeping the uber shader as a 1080p reference - Render at 1080p, 720p and 480p into an off-screen target and upscale
- Report variant compile time and whether program binaries can be cached
0.1.0
Add ES3 webOS probe
- Native SDL-webOS app that asks for an OpenGL ES 3.0 context (ES 2 fallback)
- Reports GPU, driver, limits and extensions; compiles the ACGC port's own
shaders as the Android port rewrites them - Full-screen GPU benchmark with the port's TEV shader (typical and worst case)
- Results on screen and in es3-probe-report.txt; IPK packaging with manifest