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0.3.0

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@pustal pustal released this 27 Oct 02:37

Probe 0.3.0: split per-draw cost from vertex upload cost

  • Split tests at GameCube resolution: full workload, no vertex upload,
    no upload and no per-draw immediates, upload only
  • Each result also shows the CPU time per frame in upload, command
    recording, submit (GL calls) and present