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Releases: pustal/SonicWebMania
Releases · pustal/SonicWebMania
Release list
2.2.0
2.1.1
Release 2.1.1: Move packs in use at the next start; clean up interrupted transfers
- A pack the running game reads (including Sonic Mania's, lent for audio)
can be moved or replaced: copied now, switched at the next start - Retro packs staged as .pending are installed at startup
- Transfer page: Clean up removes leftovers of interrupted uploads, moves
and conversions (.part/.conv) on the TV and USB drives
2.1.0
Release 2.1.0: Mania optional, Mania audio for retro games, packs on USB
- Sonic Mania is optional: without it the retro games are always offered
- Retro games take missing music and sound effects from Sonic Mania's pack
(same sounds, the zones Mania remixed); optional similar-feel music - Sonic CD's mobile pack plays on its own (RSDKv3 script input fix)
- Sonic Mania's Data.rsdk can live on a USB drive; any pack can be moved
between the TV and a drive from the page - Packs in use by the running game can't be moved, replaced or removed
- Transfer server closes each connection so the page never stalls
2.0.1
2.0.0
Release 2.0.0
Add retro mode: Sonic 1, 2 and CD from your own data packs
- Back menu "Retro games" page switches between Sonic Mania and the
playable retro games; the app starts with the last game left normally - Transfer page: retro opt-in, per-game Origins/earlier-release uploads
to the TV or a USB drive (SonicWebMania/retro), folder creation, removal - Origins pack + earlier release: Origins game with the earlier release's
music and sound (Game:extraDataFile); either pack alone also works when
its scripts can run - Sonic CD 2011 packs are converted to a hashed RSDKv3 pack on upload
- Engine patch 0002: second pack fills missing files, absolute pack
paths, RSDKvB encryption keys, Ogg sound effects - tools/: pack table comparison and the Sonic CD converter in Python
- Sonic 1 and 2: after the title, a save screen (no save / four slots
with continue, new game and delete) and a character choice, including
Knuckles & Tails, Amy and Amy & Tails with the Origins packs - Saves use the games' own save memory (SGame.bin, the 2013 layout the
Origins scripts also write), so progress is saved as you play - The 2013 packs' title cannot start a game, so the save screen opens
in place of their demo - Sonic CD goes to its own 2011 menu (save slots, Time Attack, extras)
- Engine patch 0003: hook when a legacy stage loads
- Save screen starts with a mode page for the Origins packs:
Anniversary, Classic, Mirror, Boss Rush (experimental); Sonic CD
gets it before its own menu - Coins kept in RetroCoins.ini, shared by the three games
- Mirror mode: the legacy cores mirror the stage before the HUD and
text are drawn, and left/right are swapped (engine patch 0004) - Transfer page lists, downloads and uploads each retro game's saves
and settings (games//), staged while a game runs
1.4.0
Fix Sonic 1 Boss Rush start, add retro achievements, name in the icon
- Boss Rush: Sonic 1's stages are whole acts, so the players start at
the act's last checkpoint (lampPostID), next to the boss; stages that
already start past it (Sonic 2) are left alone - Achievements: each retro game's own list (2013/2011 releases), unlocks
shown, listed in the Back menu and saved to Achievements.bin; Sonic
CD's menu entry opens the list (engine patch 0005) - App icon and README logo: a ribbon with the name in the app's font
- Version 1.4.0
1.3.0
Add Sonic Origins modes, coins and retro saves on the web page
- Save screen starts with a mode page for the Origins packs:
Anniversary, Classic, Mirror, Boss Rush (experimental); Sonic CD
gets it before its own menu - Coins kept in RetroCoins.ini, shared by the three games
- Mirror mode: the legacy cores mirror the stage before the HUD and
text are drawn, and left/right are swapped (engine patch 0004) - Transfer page lists, downloads and uploads each retro game's saves
and settings (games//), staged while a game runs - Version 1.3.0
1.2.0
Add save slots for the retro games
- Sonic 1 and 2: after the title, a save screen (no save / four slots
with continue, new game and delete) and a character choice, including
Knuckles & Tails, Amy and Amy & Tails with the Origins packs - Saves use the games' own save memory (SGame.bin, the 2013 layout the
Origins scripts also write), so progress is saved as you play - The 2013 packs' title cannot start a game, so the save screen opens
in place of their demo - Sonic CD goes to its own 2011 menu (save slots, Time Attack, extras)
- Engine patch 0003: hook when a legacy stage loads
- Version 1.2.0
1.1.0
Add retro mode: Sonic 1, 2 and CD from your own data packs
- Back menu "Retro games" page switches between Sonic Mania and the
playable retro games; the app starts with the last game left normally - Transfer page: retro opt-in, per-game Origins/earlier-release uploads
to the TV or a USB drive (SonicWebMania/retro), folder creation, removal - Origins pack + earlier release: Origins game with the earlier release's
music and sound (Game:extraDataFile); either pack alone also works when
its scripts can run - Sonic CD 2011 packs are converted to a hashed RSDKv3 pack on upload
- Engine patch 0002: second pack fills missing files, absolute pack
paths, RSDKvB encryption keys, Ogg sound effects - tools/: pack table comparison and the Sonic CD converter in Python
- Version 1.1.0
1.0.1
Release 1.0.1
- Back menu: achievement list (unlocked/locked, descriptions) read from the engine
- Back menu: button test showing each press and the game button it becomes
- Hold quick remote taps for at least a frame so the game never misses them
- Release keys held while the menu was open, so none stay stuck after resuming
- README: achievements and button test, new screenshots