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I wrote this using AppleBasic about 30 years ago. Now I'm using Python. This game is a total 45 minute hackfest I did back in 2007 so don't make fun of my coding!

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Octocat-spinner-32 docs
Octocat-spinner-32 .gitignore
Octocat-spinner-32 LICENSE
Octocat-spinner-32 README.rst
Octocat-spinner-32 __init__.py
Octocat-spinner-32 go.py
Octocat-spinner-32 setup.py
Octocat-spinner-32 stuff.py
README.rst

README

The nit and gritty behind Python Wars Solo 1

Introduction

Python Wars Solo is the result of a few hours effort roughly duplicating a text-based Star Trek game I wrote back in 1980-1981. You fought up to 9 Klingons in your Enterprise. Beating one was a piece of cake. Three was a fun challenge. Five was tough. Seven was done only a few times. Nine was never done. The game was simple, fast, easy to learn, and tons of fun.

Now I don't remember much about the mechanics of the code I wrote back in High School. So when I started writing Python Wars Solo I decided not to worry about it. I would code how I felt like coding, and just create a game.

There were a few false starts. I kept trying to add tons of complexity to the code, or lots of neat features. Lots of time was wasted and not much was done. The technical term for what I was doing is 'Scope Creep'. Then someone advised that I just make it really simple and get it done.

And I did. I got it done.

To avoid potential yet likely silly copyright/trademark issues, I renamed the ship the 'Pythonista'. The enemies are the evil 'Zargons'.

Details

  • Command the Battle Cruiser Pythonista!
  • Fight the good fight against the evil Zargons
  • Use your ship's spinal mounted beam cannon to slice and dice the enemy to pieces!
  • Launch missiles to destroy Zargons in single shots
  • Fight up to 9 enemies!
  • Old school text based game
  • Easy to learn
  • Addictive

Future Version Thoughts

Originally I thought of expanding this out to become a game with graphics and maybe a campaign. Then I went onto other things. But here was my original list of things to add:

  • Keep basic mechanics
  • Add 2-D map
  • Incorporate PyGame
  • Since all components are objects on ship objects which exist in the space object, current version could easily be expanded:
  • Let players build their own ships and use introspection to generate menus
  • Damage the ship in ways so that parts get broken
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