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Unreal Engine Array Utils

License Documentation

Overview

The Unreal Engine Array Utils plugin simplifies array manipulation in Unreal Engine 5 with a rich set of utility functions based on STL algorithms. This plugin is designed to be easy to integrate and provides a wide range of functionalities, including:

Overview

For more details, refer to the full documentation included in the project, or read the source.

Getting Started

Prerequisites

  • Unreal Engine 5.x
  • Visual Studio (or preferred C++ compiler)

Building the Plugin

  1. Clone this repository to your local machine

  2. Open the provided solution file (ArrayUtils.sln) in Visual Studio.

  3. Build the solution in Visual Studio. If you encounter any issues during the build process, refer to the documentation for troubleshooting tips.

  4. After a successful build, you can include the Array Utils plugin in the provided sample project or build the plugin for use in your own projects.

Usage

Activate the plugin in your project by enabling it in the Plugins menu in the Unreal Editor. No additional setup is required.

Explore a variety of functions provided by the plugin by searching "Array Utils" in the Unreal Editor.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Contributing

We welcome contributions! Before contributing, please review our contribution guidelines to ensure a smooth collaboration process.

Note: The plugin is provided as source code; ensure you have the necessary build environment set up before attempting to build the plugin.

Happy coding!